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Introduction to modding: Difference between revisions

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Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources.
Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources.
* 3D objects (characters, objects, levels) and animations can be modified/created in {{ModTool}}.
* 3D objects (characters, objects, levels) and animations can be modified/created in {{ModTool}}, [http://sketchup.google.com/ SketchUp] is also good for levels.
* Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted.
* Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted.


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* tool download: {{ModTool}}
* tool download: {{ModTool}}
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread]
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread]
* tool download: [http://sketchup.google.com/ SketchUp]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
* turorial: [[AE:Importing_weapon_models]]
* tutorial: [[AE:Importing_weapon_models]]
* tutorial: [[SketchUp_tutorials_and_tips|SketchUp]]




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