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Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources. | Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources. | ||
* 3D objects (characters, objects, levels) and animations can be modified/created in {{ModTool}}. | * 3D objects (characters, objects, levels) and animations can be modified/created in {{ModTool}}, [http://sketchup.google.com/ SketchUp] is also good for levels. | ||
* Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted. | * Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted. | ||
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* tool download: {{ModTool}} | * tool download: {{ModTool}} | ||
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread] | * tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread] | ||
* tool download: [http://sketchup.google.com/ SketchUp] | |||
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]] | * tutorial: [[AE:Importing_character_models|Importing character models TRBS]] | ||
* | * tutorial: [[AE:Importing_weapon_models]] | ||
* tutorial: [[SketchUp_tutorials_and_tips|SketchUp]] | |||
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