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→‎Screenshots: more info on the erstwhile real-time stenciling system
(bidi bidi bidi, must fix formatting, bidi bidi bidi; and thanks for the info)
(→‎Screenshots: more info on the erstwhile real-time stenciling system)
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The last two pictures focus less on environment and more on other elements. We can see: the [[Iron Demon]]; early versions of an [[Elite Striker]] and [[Ninja]]; some blood decals on the ground and walls; an early handgun, with less subtle wall impacts and an appearance different both from the [[Campbell Equalizer]] and [[Black Adder]].
The last two pictures focus less on environment and more on other elements. We can see: the [[Iron Demon]]; early versions of an [[Elite Striker]] and [[Ninja]]; some blood decals on the ground and walls; an early handgun, with less subtle wall impacts and an appearance different both from the [[Campbell Equalizer]] and [[Black Adder]].
At some point after the last screenshot above was taken, and before the E3 of May 2000, blood was removed from publicly demoed builds. Matt Soell [http://carnage.bungie.org/oniforum/oni.forum.pl?read=3519 said that] this was in order to re-work the effect. "Along with the marks left by bullets, blood will look much better than it used to." Both the blood on the floor and the burn effects on the wall are quite blocky in this screenshot, and apparently could "stack", as seen where the burn effects are darker where Konoko continues to shoot the wall, as well as in shots of the blood such as [[:Image:1999_Trailer_-_MP_arena_2-24.jpg|here]], so likely Bungie West was attempting to use some sort of real-time shading trick and couldn't pull it off at a high-enough resolution. The system also seemed to have trouble crossing polygon boundaries, as seen on the floors of [[:Image:Genesis_Level3_12.jpg|these]] [[:Image:Genesis_Level3_5.jpg|two]] shots. The same dynamic shading system appears to have been used at one time to render character shadows, such as in [[:Image:MP_arena_2-3.jpg|these]] [[:Image:TCTF1.JPG|two]] shots, although the shadows in the screenshot above are the round semi-transparent textures used in retail Oni.


====Trailer shapshots====
====Trailer shapshots====