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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (osv update) |
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==XML== | ==XML== | ||
{{Template:XMLModdingHints}} | {{Template:XMLModdingHints}} | ||
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'''XML structure''' | '''XML structure''' | ||
: for onisplit v0.9.59.0 | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <Objects> | ||
'''''[...]''''' | '''''[...]''''' | ||
</ | </Objects> | ||
</Oni> | |||
'''''[...]''''' means at least one character. Paste all character data into there (this includes '''<font color="#0A0">< | '''''[...]''''' means at least one character. Paste all character data into there (this includes '''<font color="#0A0"><CHAR Id="..."></font>''' and '''<font color="#0A0"></CHAR></font>''' tag). | ||
'''example''' | '''example''' | ||
'''<font color="#0A0">< | '''<font color="#0A0"><CHAR Id="3860"></font>''' | ||
<Header> | <Header> | ||
<Flags> | <Flags></Flags> | ||
<Position> | <Position>-543.22 159 -630.0954</Position> | ||
<Rotation>0 | <Rotation>0 180 0</Rotation> | ||
</Header> | </Header> | ||
<OSD> | <OSD> | ||
<Flags> | <Flags>NotInitiallyPresent</Flags> | ||
<Class> | <Class>konoko_generic</Class> | ||
<Name> | <Name>konoko</Name> | ||
<Weapon></Weapon> | <Weapon>w1_tap</Weapon> | ||
<Scripts> | <Scripts> | ||
<Spawn></Spawn> | <Spawn></Spawn> | ||
<Die></Die> | <Die>you_lose</Die> | ||
<Combat></Combat> | <Combat></Combat> | ||
<Alarm></Alarm> | <Alarm></Alarm> | ||
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<AdditionalHealth>0</AdditionalHealth> | <AdditionalHealth>0</AdditionalHealth> | ||
<Job> | <Job> | ||
<Type> | <Type>None</Type> | ||
<PatrolPathId>0</PatrolPathId> | <PatrolPathId>0</PatrolPathId> | ||
</Job> | </Job> | ||
<Behaviors> | <Behaviors> | ||
<CombatId> | <CombatId>0</CombatId> | ||
<MeleeId> | <MeleeId>0</MeleeId> | ||
<NeutralId>0</NeutralId> | <NeutralId>0</NeutralId> | ||
</Behaviors> | </Behaviors> | ||
<Inventory> | <Inventory> | ||
<Ammo> | <Ammo> | ||
<Use> | <Use>3</Use> | ||
<Drop>0</Drop> | <Drop>0</Drop> | ||
</Ammo> | </Ammo> | ||
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</Invisibility> | </Invisibility> | ||
</Inventory> | </Inventory> | ||
<Team> | <Team>Konoko</Team> | ||
< | <AmmoPercentage>100</AmmoPercentage> | ||
<Alert> | <Alert> | ||
<Initial> | <Initial>Lull</Initial> | ||
<Minimal>Lull</Minimal> | <Minimal>Lull</Minimal> | ||
< | <JobStart>Low</JobStart> | ||
< | <Investigate>Medium</Investigate> | ||
</Alert> | </Alert> | ||
<AlarmGroups>0</AlarmGroups> | <AlarmGroups>0</AlarmGroups> | ||
<Pursuit> | <Pursuit> | ||
< | <StrongUnseen>Look</StrongUnseen> | ||
< | <WeakUnseen>Forget</WeakUnseen> | ||
<StrongSeen> | <StrongSeen>Look</StrongSeen> | ||
<WeakSeen> | <WeakSeen>Look</WeakSeen> | ||
<Lost> | <Lost>ReturnToJob</Lost> | ||
</Pursuit> | </Pursuit> | ||
</OSD> | </OSD> | ||
'''<font color="#0A0"></ | '''<font color="#0A0"></CHAR></font>''' | ||
You can add another character data block beneath an </Object> tag. (Well, add as much characters as you want.) | You can add another character data block beneath an </Object> tag. (Well, add as much characters as you want.) | ||
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| | | | ||
|- | |- | ||
|valign=top|<Oni Version="..."> | |valign=top|<Oni> | ||
|In old versions <Oni Version="..."><br>(If onisplit exe was newer then extracted file then file couldn't be converted back to *.oni) | |||
| | | | ||
|- | |- | ||
|valign=top|< | |valign=top|<Objects> | ||
| | | | ||
| | | | ||
|- | |- | ||
|valign=top|< | |valign=top|<CHAR Id="3860"> | ||
|Id doesn't matter | |Id doesn't matter. | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|<Flags> | |<Flags> | ||
|unknown; usually | |unknown; usually empty | ||
| | | | ||
|- | |- | ||
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|valign=top|determines some special properties | |valign=top|determines some special properties | ||
| | | | ||
: IsPlayer (if you have two of them then delete one and spawn the other one at same time, if not made simultaneously camera glitch can appear) | |||
: IsPlayer (if you have two of them then delete one and spawn the other one at same time) | |||
: RandomCostume (flag belongs to [[OBD_talk:ONCV|ONCV]]) | : RandomCostume (flag belongs to [[OBD_talk:ONCV|ONCV]]) | ||
: NotInitiallyPresent | : NotInitiallyPresent | ||
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| | | | ||
|- | |- | ||
|<Weapon> | |valign=top|<Weapon> | ||
|character is spawned with weapon specified in here; weapon looked up by name (makes also custom weapons available) | |character is spawned with weapon specified in here; weapon looked up by name (makes also custom weapons available) | ||
| | | | ||
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: SyndicateAccessory | : SyndicateAccessory | ||
|- | |- | ||
|< | |valign=top|<AmmoPercentage> | ||
|ammo in weapon, percent value: 0 - 100, ''overload'' not tested | |ammo in weapon, percent value: 0 - 100, ''overload'' not tested | ||
| | | | ||
|- | |- | ||
|valign=top|<Alert> | |||
|[[CHAR#Less_basic_setup_-_Inventory.2C_team.2C_jobs.2C_alert.2Fpursuit|HERE]] are information about "Alert" and "Pursuit". | |||
|flags: | |||
|valign=top|< | |||
| | |||
| | |||
:lull | :lull | ||
:low | :low | ||
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:high | :high | ||
:combat | :combat | ||
|- | |||
|valign=top|<Initial> | |||
|valign=top|initial alert level | |||
| | |||
|- | |- | ||
|valign=top|<Minimal> | |valign=top|<Minimal> | ||
|valign=top|minimal alert level | |valign=top|minimal alert level | ||
| | | | ||
|- | |- | ||
|valign=top|<JobStarting> | |valign=top|<JobStarting> | ||
|valign=top|alert level when starting a job | |valign=top|alert level when starting a job | ||
| | | | ||
|- | |- | ||
|valign=top|<Investigating> | |valign=top|<Investigating> | ||
|valign=top|alert level when investigating | |valign=top|alert level when investigating | ||
| | | | ||
|- | |- | ||
|valign=top|<AlarmGroups> | |valign=top|<AlarmGroups> | ||
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|- | |- | ||
|valign=top|<Pursuit> | |valign=top|<Pursuit> | ||
| | | | ||
|flags: | |||
: Look | |||
: Forget | |||
: ReturnToJob | |||
: \\ more later // | |||
|- | |- | ||
|valign=top|<nowiki>< | |valign=top|<nowiki><StrongUnseen></nowiki> | ||
| | | | ||
usually ''Look'' | |||
| | | | ||
|- | |- | ||
|valign=top|< | |valign=top|<WeakUnseen> | ||
| | | | ||
usually ''Forget'' | |||
| | | | ||
|- | |- | ||
|valign=top|<StrongSeen> | |valign=top|<StrongSeen> | ||
| | | | ||
usually ''Look'' | |||
| | | | ||
|- | |- | ||
|valign=top|<WeakSeen> | |valign=top|<WeakSeen> | ||
| | | | ||
usually ''Look'' | |||
| | | | ||
|- | |- | ||
|valign=top|<Lost> | |valign=top|<Lost> | ||
| | | | ||
usually ''ReturnToJob'' | |||
| | | | ||
|} | |} |
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