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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
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material damage stun knockback | material damage stun knockback (notes) | ||
w1_tap x 8-10 0 0.6-1.7 | w1_tap x 8-10 0 0.6-1.7 | ||
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helmet +2 +1 +2 | helmet +2 +1 +2 | ||
w4_psm x [4->1] 60-120 M2 S3 (less base damage now) | w4_psm x [4->1] 60-120 M2 S3 (less base damage now) | ||
head +1 +6 +0.7 (because there are more impact triggering particle) | head +1 +6 +0.7 (because there are more impact triggering particle) | ||
unprotected +0-1 +5 +0.3 ([[Gameplay#Weapon_tips|wall reflected]] beam deals no base damage but the additional, so yea, the beam get weaker) | unprotected +0-1 +5 +0.3 ([[Gameplay#Weapon_tips|wall reflected]] beam deals no base damage but the additional, so yea, the beam get weaker) | ||
helmet +0-1 +1 +0.1 | helmet +0-1 +1 +0.1 | ||
w5_sbg x 30-32 30 25 ("perfect shot" dealt already over 200 points) | w5_sbg x 30-32 30 25 ("perfect shot" dealt already over 200 points) | ||
head +5 +4 +1 (therefore let's keep additional damage low here) | head +5 +4 +1 (therefore let's keep additional damage low here) | ||
unprotected +3 +2 +1 | unprotected +3 +2 +1 | ||
helmet +4 +3 +0.8 | helmet +4 +3 +0.8 | ||
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w9_scr - | w9_scr - | ||
w10_sni x 40-60 10 10 | w10_sni x 40-60 10 10 | ||
head +4 +1 +0.6 | head +4 +1 +0.6 | ||
unprotected +3 +0-1 +0.5 | unprotected +3 +0-1 +0.5 | ||
helmet +2 +0 +0.1 | helmet +2 +0 +0.1 | ||
w11_ba1 x 12-30 20 20 | w11_ba1 x 12-30 20 20 | ||
head +3 +2 +1.2 | head +3 +2 +1.2 | ||
unprotected +2 +1 +1 | unprotected +2 +1 +1 | ||
helmet +1 +0 +0.2 | helmet +1 +0 +0.2 | ||
w12_ba2 x 2-8 10 0.5 | w12_ba2 x 2-8 10 0.5 | ||
head +3 +2 +0.15 | head +3 +2 +0.15 | ||
unprotected +2 +1 +0.1 | unprotected +2 +1 +0.1 | ||
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w14_muro - | w14_muro - | ||
w15_smg x 7-9 1 0.65-0.75 | w15_smg x 7-9 1 0.65-0.75 | ||
head +4 +0.3 +0.4 | head +4 +0.3 +0.4 | ||
unprotected +2 +0.2 +0.25 | unprotected +2 +0.2 +0.25 |
edits