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XML:BINA/ONIE: Difference between revisions

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  material damage stun knockback   (notes)
  material damage stun knockback (notes)
   
   
  w1_tap x 8-10 0 0.6-1.7
  w1_tap x 8-10 0 0.6-1.7
Line 409: Line 409:
  helmet +2 +1 +2
  helmet +2 +1 +2
   
   
  w4_psm x [4->1] 60-120 M2 S3 (less base damage now)
  w4_psm x [4->1] 60-120 M2 S3 (less base damage now)
  head +1 +6 +0.7 (because there are more impact triggering particle)
  head +1 +6 +0.7 (because there are more impact triggering particle)
  unprotected +0-1 +5 +0.3 ([[Gameplay#Weapon_tips|wall reflected]] beam deals no base damage but the additional, so yea, the beam get weaker)
  unprotected +0-1 +5 +0.3 ([[Gameplay#Weapon_tips|wall reflected]] beam deals no base damage but the additional, so yea, the beam get weaker)
  helmet +0-1 +1 +0.1
  helmet +0-1 +1 +0.1
   
   
  w5_sbg x 30-32 30 25 ("perfect shot" dealt already over 200 points)
  w5_sbg x 30-32 30 25 ("perfect shot" dealt already over 200 points)
  head +5 +4 +1 (therefore let's keep additional damage low here)
  head +5 +4 +1 (therefore let's keep additional damage low here)
  unprotected +3 +2 +1
  unprotected +3 +2 +1
  helmet +4 +3 +0.8
  helmet +4 +3 +0.8
Line 433: Line 433:
  w9_scr -
  w9_scr -
   
   
  w10_sni x 40-60 10 10
  w10_sni x 40-60 10 10
  head +4 +1 +0.6
  head +4 +1 +0.6
  unprotected +3 +0-1 +0.5
  unprotected +3 +0-1 +0.5
  helmet +2 +0 +0.1
  helmet +2 +0 +0.1
   
   
  w11_ba1 x 12-30 20 20
  w11_ba1 x 12-30 20 20
  head +3 +2 +1.2
  head +3 +2 +1.2
  unprotected +2 +1 +1
  unprotected +2 +1 +1
  helmet +1 +0 +0.2
  helmet +1 +0 +0.2
   
   
  w12_ba2 x 2-8 10 0.5
  w12_ba2 x 2-8 10 0.5
  head +3 +2 +0.15
  head +3 +2 +0.15
  unprotected +2 +1 +0.1
  unprotected +2 +1 +0.1
Line 452: Line 452:
  w14_muro -
  w14_muro -
   
   
  w15_smg x 7-9 1 0.65-0.75
  w15_smg x 7-9 1 0.65-0.75
  head +4 +0.3 +0.4
  head +4 +0.3 +0.4
  unprotected +2 +0.2 +0.25
  unprotected +2 +0.2 +0.25
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