Jump to content

Oni: Difference between revisions

11 bytes added ,  16 January 2012
→‎Release: added supporting link for languages, removed exact release date because it varies too much by source for us to know for sure
m (→‎Hype: using more proper style for supporting links)
(→‎Release: added supporting link for languages, removed exact release date because it varies too much by source for us to know for sure)
Line 39: Line 39:


==Release==
==Release==
After a few months of beta testing, Oni was released much later than originally expected -- on January 26, 2001 in Europe, and January 28th in the U.S. The PS2 version, ported by Rockstar, came out on January 29th in the U.S., and March 9th in Europe. Oni was translated into other languages, including Russian (by [http://www.buka.com/ Buka]), German, French, Italian, Spanish, and Japanese. These localizations were critical to building Oni's fan base, which today is largely based outside of nominally English-speaking countries.
After a few months of beta testing, Oni was released much later than originally expected -- the end of January 2001 (possibly Spring 2001 in some cases in Europe). Oni was translated into other languages, including Russian, German, French, Italian, Spanish, Chinese and Japanese<ref>[http://oni.bungie.org/community/forum/viewtopic.php?id=2102 OCF thread "What language is your copy of Oni in?"].</ref>. These localizations were critical to building Oni's fan base, which today is largely based outside of nominally English-speaking countries.


Oni's storyline is fairly straightforward, although it has been called "understated". Because the story takes place over about a week and a half in the game's timeline, there is little room to develop the characters or setting, although large amounts of additional information are to be found in consoles scattered throughout the levels.
Oni's storyline is fairly straightforward, although it has been called "understated". Because the story takes place over about a week and a half in the game's timeline, there is little room to develop the characters or setting, although large amounts of additional information are to be found in consoles scattered throughout the levels.