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While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in their own delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X.
While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in their own delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X.


Then, at the end of 2001, [http://www.omnigroup.com Omni Group] [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a Cocoa (native OS X) build of the game which they had produced for free. However, Apple would later switch to Intel processors, moving away from the PowerPC chip that Oni was built for. This and other elements of the OS and hardware have changed over the years, making the Omni port unable to run on modern Macs without fan-devised patches. Recently, Feral (the Mac version's distributor outside of the U.S.) has expressed an interest in putting out an Intel-native build of Oni in 2011.
Then, at the end of 2001, [http://www.omnigroup.com Omni Group] released a Cocoa (native OS X) build of the game which they had produced for free<ref>[http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html Omni Group press release, "The Omni Group Releases Oni for Mac OS X!"].</ref>. However, Apple would later switch to Intel processors, moving away from the PowerPC chip that Oni was built for. This and other elements of the OS and hardware have changed over the years, making the Omni port unable to run on modern Macs without fan-devised patches. Recently, Feral (the Mac version's distributor outside of the U.S.) has expressed an interest in putting out an Intel-native build of Oni<ref>[http://oni.bungie.org/community/forum/viewtopic.php?id=848 OCF thread, "Oni Intel-native build for OS X"].</ref>.


Meanwhile, on the Windows side, Oni has also shown its age, but it continues to run in the latest version of the OS, provided the player uses the [[Daodan DLL|Daodan patch]].
Meanwhile, on the Windows side, Oni has also shown its age, but it continues to run in the latest version of the OS, provided the player uses the Daodan patch.


Finally, since Oni's release, the fan community has been working on mods and writing gameplay and modding tools for the game. Gradually, the modding abilities of the community have extended to encompass nearly every aspect of the game.
Finally, since Oni's release, the fan community has been working on mods and writing gameplay and modding tools for the game. Gradually, the modding abilities of the community have extended to encompass nearly every aspect of the game.


''Further reading:'' [[Anniversary Edition]], [[:Category:Gameplay tools|Gameplay tools]], [[:Category:Modding tools|Modding tools]].
''Further reading:'' [[Anniversary Edition]], [[:Category:Gameplay tools|Gameplay tools]], [[:Category:Modding tools|Modding tools]], [[Daodan DLL]].


==The future of the property==
==The future of the property==