Oni2:Slaves of War/Overview: Difference between revisions

more loose threads, from manual
(→‎Key Elements and Loose Threads: adding Muro's enigmatic statement, generally linking it up around here)
(more loose threads, from manual)
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* Man vs. Self; Mai feels badly about the Cataclysm she caused. She's not sure she made the right choices, and after being betrayed by, or at least having to fight, her former agency as well as her brother, she has lost the ability to trust people. Her ''agon'' is her inner guilt and her unwillingness to trust others, but she has to learn to trust and work with the other characters in order to prevent more disasters like the one she had to bring about the last time she worked alone. Finally, she's concerned about how her Imago form will turn out (if we don't have her already at that stage when Oni 2 begins). All of these are internal struggles that weigh down on Mai's psyche.
* Man vs. Self; Mai feels badly about the Cataclysm she caused. She's not sure she made the right choices, and after being betrayed by, or at least having to fight, her former agency as well as her brother, she has lost the ability to trust people. Her ''agon'' is her inner guilt and her unwillingness to trust others, but she has to learn to trust and work with the other characters in order to prevent more disasters like the one she had to bring about the last time she worked alone. Finally, she's concerned about how her Imago form will turn out (if we don't have her already at that stage when Oni 2 begins). All of these are internal struggles that weigh down on Mai's psyche.


==Gameplay==
==Gameplay==
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*Natural environments; this one could be a stumbling block for the Oni engine. We might need to re-write the 3D engine (or incorporate an open-source engine) in order to do complex outdoor scenery. If Mai and co. are supposed to be exploring the Wilderness, then this is an unavoidable issue. One specific concern I have is interactive flora. If you're in the middle of a bunch of bushes, do they actually quiver if you brush against them? Does the character push palm fronds out of their face as they walk? If the plants just sit there as static models, then we have a problem, especially because the Wilderness probably is a bit more lively than our everyday ferns and flowers and trees.
*Natural environments; this one could be a stumbling block for the Oni engine. We might need to re-write the 3D engine (or incorporate an open-source engine) in order to do complex outdoor scenery. If Mai and co. are supposed to be exploring the Wilderness, then this is an unavoidable issue. One specific concern I have is interactive flora. If you're in the middle of a bunch of bushes, do they actually quiver if you brush against them? Does the character push palm fronds out of their face as they walk? If the plants just sit there as static models, then we have a problem, especially because the Wilderness probably is a bit more lively than our everyday ferns and flowers and trees.
*Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs].
*Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs].


==Key Elements and Loose Threads==
==Key Elements and Loose Threads==
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*[[Quotes/Consoles#Flatline_Zombies|Flatline zombies]]
*[[Quotes/Consoles#Flatline_Zombies|Flatline zombies]]
*[[Quotes/Speech#Mutant_Muro_(Griffin_dead)|"I have accomplished everything our father dreamed of doing."]]
*[[Quotes/Speech#Mutant_Muro_(Griffin_dead)|"I have accomplished everything our father dreamed of doing."]]
*From the [[Quotes/Manual|manual]]:
**"An average family can afford a nice place to live, timeshare on a vehicle and a terminal that links them to the WorldNet."
**"The poor wretches who can't afford to live in the cities get as close to the atmosphere processors as they can and eke out a miserable (and dangerous) existence working on the reclamation teams who beat back the corrosive stain of the wilderness."
**"Biotech is to us what nukes were to our great grandparents"
**"cyber drugs"
**"Others claim a connection between the Syndicate and the remnants of the countries erased by the World Coalition Government's land grab."


==Key Scenes==
A reminder to myself that Oni 2 can't just be a road trip where intellectually interesting things happen from time to time such as revelations about the Daodan. We need emotional hooks as well; think of Konoko's loss of Shinatama in Oni 1. Exact ideas will have to wait until the plot is more firmed up, but my point is that emotion is a factor that needs to feed into the development of that plot; in other words, what plot elements could allow us to present emotionally compelling scenes to the player? We also need some downright <u>cool</u> scenes, cooler than anything in Oni 1's cutscenes. Will transcribe here a possible scene with Muro's escape, later...


[[Category:Oni 2]]
[[Category:Oni 2]]