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XML:StNA: Difference between revisions

717 bytes added ,  11 February 2012
m
marking unused anim types
mNo edit summary
m (marking unused anim types)
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# HEX XML BSL
# HEX XML BSL


00 0 None None
00 0 None None not used *
01 1 Anything Anything
01 1 Anything Anything
02 2 Walk Walk
02 2 Walk Walk
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14 0E WalkSidestepRight Walk_Sidestep_Right
14 0E WalkSidestepRight Walk_Sidestep_Right
15 0F WalkBackwards Walk_Backwards
15 0F WalkBackwards Walk_Backwards
16 10 Stance Stance
16 10 Stance Stance not used *
17 11 Crouch Crouch
17 11 Crouch Crouch
18 12 JumpForward Jump_Forward
18 12 JumpForward Jump_Forward
19 13 JumpBackward Jump_Backward
19 13 JumpBackward Jump_Backward
20 14 JumpLeft Jump_Left
20 14 JumpLeft Jump_Left not used *
21 15 JumpRight Jump_Right
21 15 JumpRight Jump_Right not used *
22 16 Punch Punch
22 16 Punch Punch
23 17 Block Block
23 17 Block Block
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43 2B LandBack Land_Back
43 2B LandBack Land_Back
44 2C PPK PPK
44 2C PPK PPK
45 2D PKK PKK
45 2D PKK PKK not used *
46 2E PKP PKP
46 2E PKP PKP not used *
47 2F KPK KPK
47 2F KPK KPK not used *
48 30 KPP KPP
48 30 KPP KPP not used *
49 31 KKP KKP
49 31 KKP KKP not used *
50 32 PK PK
50 32 PK PK not used *
51 33 KP KP
51 33 KP KP not used *
52 34 PunchHeavy Punch_Heavy
52 34 PunchHeavy Punch_Heavy
53 35 KickHeavy Kick_Heavy
53 35 KickHeavy Kick_Heavy
54 36 PunchForwardHeavy Punch_Forward_Heavy
54 36 PunchForwardHeavy Punch_Forward_Heavy not used *
55 37 KickForwardHeavy Kick_Forward_Heavy
55 37 KickForwardHeavy Kick_Forward_Heavy
56 38 AimingOverlay Aiming_Overlay
56 38 AimingOverlay Aiming_Overlay not used *
57 39 HitOverlay Hit_Overlay
57 39 HitOverlay Hit_Overlay
58 3A CrouchRun Crouch_Run
58 3A CrouchRun Crouch_Run
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60 3C CrouchRunBackwards Crouch_Run_Backwards
60 3C CrouchRunBackwards Crouch_Run_Backwards
61 3D CrouchWalkBackwards Crouch_Walk_Backwards
61 3D CrouchWalkBackwards Crouch_Walk_Backwards
62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left
62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left not used *
63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right
63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right not used *
64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left
64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left
65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right
65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right
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81 51 KnockdownFoot Knockdown_Foot
81 51 KnockdownFoot Knockdown_Foot
82 52 HitCrouch Hit_Crouch
82 52 HitCrouch Hit_Crouch
83 53 KnockdownCrouch Knockdown_Crouch
83 53 KnockdownCrouch Knockdown_Crouch not used *
84 54 HitFallen Hit_Fallen
84 54 HitFallen Hit_Fallen
85 55 HitHeadBehind Hit_Head_Behind
85 55 HitHeadBehind Hit_Head_Behind
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89 59 KnockdownBodyBehind Knockdown_Body_Behind
89 59 KnockdownBodyBehind Knockdown_Body_Behind
90 5A KnockdownFootBehind Knockdown_Foot_Behind
90 5A KnockdownFootBehind Knockdown_Foot_Behind
91 5B HitCrouchBehind Hit_Crouch_Behind
91 5B HitCrouchBehind Hit_Crouch_Behind not used *
92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind
92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind not used *
93 5D Idle Idle
93 5D Idle Idle
94 5E Taunt Taunt
94 5E Taunt Taunt
95 5F Throw Throw
95 5F Throw Throw not used *
96 60 Thrown1 Thrown1
96 60 Thrown1 Thrown1
97 61 Thrown2 Thrown2
97 61 Thrown2 Thrown2
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101 65 Thrown6 Thrown6
101 65 Thrown6 Thrown6
102 66 Special1 Special1
102 66 Special1 Special1
103 67 Special2 Special2
103 67 Special2 Special2 not used *
104 68 Special3 Special3
104 68 Special3 Special3
105 69 Special4 Special4
105 69 Special4 Special4 not used *
106 6A ThrowForwardPunch Throw_Forward_Punch
106 6A ThrowForwardPunch Throw_Forward_Punch
107 6B ThrowForwardKick Throw_Forward_Kick
107 6B ThrowForwardKick Throw_Forward_Kick
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114 72 Thrown7 Thrown7
114 72 Thrown7 Thrown7
115 73 Thrown8 Thrown8
115 73 Thrown8 Thrown8
116 74 Thrown9 Thrown9
116 74 Thrown9 Thrown9 not used *
117 75 Thrown10 Thrown10
117 75 Thrown10 Thrown10
118 76 Thrown11 Thrown11
118 76 Thrown11 Thrown11
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127 7F HitJewels Hit_Jewels
127 7F HitJewels Hit_Jewels
128 80 Thrown13 Thrown13
128 80 Thrown13 Thrown13
129 81 Thrown14 Thrown14
129 81 Thrown14 Thrown14 not used *
130 82 Thrown15 Thrown15
130 82 Thrown15 Thrown15
131 83 Thrown16 Thrown16
131 83 Thrown16 Thrown16
132 84 Thrown17 Thrown17
132 84 Thrown17 Thrown17 not used *
133 85 PPKK PPKK
133 85 PPKK PPKK
134 86 PPKKK PPKKK
134 86 PPKKK PPKKK
135 87 PPKKKK PPKKKK
135 87 PPKKKK PPKKKK
136 88 LandHard Land_Hard
136 88 LandHard Land_Hard
137 89 LandHardForward Land_Forward_Hard
137 89 LandHardForward Land_Forward_Hard not used *
138 8A LandHardRight Land_Right_Hard
138 8A LandHardRight Land_Right_Hard not used *
139 8B LandHardLeft Land_Left_Hard
139 8B LandHardLeft Land_Left_Hard not used *
140 8C LandHardBack Land_Back_Hard
140 8C LandHardBack Land_Back_Hard not used *
141 8D LandDead Land_Dead
141 8D LandDead Land_Dead
142 8E CrouchTurnLeft Crouch_Turn_Left
142 8E CrouchTurnLeft Crouch_Turn_Left
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153 99 VandegrafRecoil Vandegraf_Recoil
153 99 VandegrafRecoil Vandegraf_Recoil
154 9A ScramCannonRecoil Scram_Cannon_Recoil
154 9A ScramCannonRecoil Scram_Cannon_Recoil
155 9B ercuryBowRecoil Mercury_Bow_Recoil
155 9B MercuryBowRecoil Mercury_Bow_Recoil
156 9C ScreamerRecoil Screamer_Recoil
156 9C ScreamerRecoil Screamer_Recoil
157 9D PickupObject Pickup_Object
157 9D PickupObject Pickup_Object
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170 AA ReloadMercuryBow Reload_MercuryBow
170 AA ReloadMercuryBow Reload_MercuryBow
171 AB ReloadScreamer Reload_Screamer
171 AB ReloadScreamer Reload_Screamer
172 AC PfPf PF_PF
172 AC PfPf PF_PF not used *
173 AD PfPfPf PF_PF_PF
173 AD PfPfPf PF_PF_PF not used *
174 AE PlPl PL_PL
174 AE PlPl PL_PL not used *
175 AF PlPlPl PL_PL_PL
175 AF PlPlPl PL_PL_PL not used *
176 B0 PrPr PR_PR
176 B0 PrPr PR_PR not used *
177 B1 PrPrPr PR_PR_PR
177 B1 PrPrPr PR_PR_PR not used *
178 B2 PbPb PB_PB
178 B2 PbPb PB_PB not used *
179 B3 PbPbPb PB_PB_PB
179 B3 PbPbPb PB_PB_PB not used *
180 B4 PdPd PD_PD
180 B4 PdPd PD_PD not used *
181 B5 PdPdPd PD_PD_PD
181 B5 PdPdPd PD_PD_PD not used *
182 B6 KfKf KF_KF
182 B6 KfKf KF_KF not used *
183 B7 KfKfKf KF_KF_KF
183 B7 KfKfKf KF_KF_KF not used *
184 B8 KlKl KL_KL
184 B8 KlKl KL_KL not used *
185 B9 KlKlKl KL_KL_KL
185 B9 KlKlKl KL_KL_KL not used *
186 BA KrKr KR_KR
186 BA KrKr KR_KR not used *
187 BB KrKrKr KR_KR_KR
187 BB KrKrKr KR_KR_KR not used *
188 BC KbKb KB_KB
188 BC KbKb KB_KB not used *
189 BD KbKbKb KB_KB_KB
189 BD KbKbKb KB_KB_KB not used *
190 BE KdKd KD_KD
190 BE KdKd KD_KD not used *
191 BF KdKdKd KD_KD_KD
191 BF KdKdKd KD_KD_KD not used *
192 C0 StartleLt Startle_Left
192 C0 StartleLt Startle_Left
193 C1 StartleRt Startle_Right
193 C1 StartleRt Startle_Right
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219 DB Powerup Powerup
219 DB Powerup Powerup
220 DC FallingFlail Falling_Flail
220 DC FallingFlail Falling_Flail
221 DD ConsolePunch Console_Punch
221 DD ConsolePunch Console_Punch not used ingame *
222 DE TeleportIn Teleport_In
222 DE TeleportIn Teleport_In
223 DF TeleportOut Teleport_Out
223 DF TeleportOut Teleport_Out
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230 E6 Hail Hail
230 E6 Hail Hail
231 E7 MuroThunderbolt Muro_Thunderbolt
231 E7 MuroThunderbolt Muro_Thunderbolt
232 E8 HitOverlayAI Hit_Overlay_AI
232 E8 HitOverlayAI Hit_Overlay_AI not used *
</pre>
</pre>
<!--test
  * used tool for flag search: [http://mods.oni2.net/node/184 XMLEquality]
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