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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
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{{Template:XMLModdingHints}} | {{Template:XMLModdingHints}} | ||
{| border=0 cellspacing=20 cellpadding=0 align=center | |||
| The xml code on this page is based on onisplit '''v0.9.61.0''' | |||
|} | |||
'''general information''' | '''general information''' | ||
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'''XML structure''' | '''XML structure''' | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
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:02 = 2 (unknown) | :02 = 2 (unknown) | ||
:04 = 4 (unknown) | :04 = 4 (unknown) | ||
:08 = InitialActive | :08 = '''InitialActive''' | ||
:<font color="#777">09 = 9 (*)</font> | :<font color="#777">09 = 9 (*)</font> | ||
:10 = 16 (unknown) | :10 = 16 (unknown) | ||
:20 = Punch (KONOKOconsole_punch.TRAM .. WTF O_o Seems to be a KONCOMcomb_p copy but slightly slower; I think it was used in a beta to crash the console via character-environment collision, shall we try to get it back?) | :20 = '''Punch''' (KONOKOconsole_punch.TRAM .. WTF O_o Seems to be a KONCOMcomb_p copy but slightly slower; I think it was used in a beta to crash the console via character-environment collision, shall we try to get it back?) | ||
:28 = InitialActive Punch | :28 = InitialActive Punch | ||
:40 = IsAlarm | :40 = '''IsAlarm''' | ||
:80 = 128 (unknown) | :80 = 128 (unknown) | ||
:<font color="#777">C0 = 192 (*)</font> | :<font color="#777">C0 = 192 (*)</font> | ||
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* <ActiveTexture> : _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH / <font color="#777">(etc.)</font> | * <ActiveTexture> : _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH / <font color="#777">(etc.)</font> | ||
* <TriggeredTexture> : _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH / <font color="#777">(etc.)</font> (custom textures should be possible) | * <TriggeredTexture> : _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH / <font color="#777">(etc.)</font> (custom textures should be possible) | ||
* <Events> | * <Events> | ||
: <Script Function="calling_this_BSL_function" /> | : <Script Function="calling_this_BSL_function" /> | ||
: <ActivateTurret TargetId="''Id''" /> | : <ActivateTurret TargetId="''Id''" /> | ||
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: <LockDoor TargetId="''Id''" /> | : <LockDoor TargetId="''Id''" /> | ||
: <UnlockDoor TargetId="''Id''" /> | : <UnlockDoor TargetId="''Id''" /> | ||
: ( | : (You can use multiple events.) |
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