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XML:BINA/OBJC/CONS: Difference between revisions

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{{Template:XMLModdingHints}}
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is based on onisplit '''v0.9.61.0'''
|}


'''general information'''
'''general information'''
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'''XML structure'''<br>for onisplit 0.9.61.0
'''XML structure'''
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
  <Oni>
  <Oni>
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:02 = 2 (unknown)
:02 = 2 (unknown)
:04 = 4 (unknown)
:04 = 4 (unknown)
:08 = InitialActive
:08 = '''InitialActive'''
:<font color="#777">09 = 9 (*)</font>
:<font color="#777">09 = 9 (*)</font>
:10 = 16 (unknown)
:10 = 16 (unknown)
:20 = Punch (KONOKOconsole_punch.TRAM .. WTF O_o Seems to be a KONCOMcomb_p copy but slightly slower; I think it was used in a beta to crash the console via character-environment collision, shall we try to get it back?)
:20 = '''Punch''' (KONOKOconsole_punch.TRAM .. WTF O_o Seems to be a KONCOMcomb_p copy but slightly slower; I think it was used in a beta to crash the console via character-environment collision, shall we try to get it back?)
:28 = InitialActive Punch
:28 = InitialActive Punch
:40 = IsAlarm
:40 = '''IsAlarm'''
:80 = 128 (unknown)
:80 = 128 (unknown)
:<font color="#777">C0 = 192 (*)</font>
:<font color="#777">C0 = 192 (*)</font>
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* <ActiveTexture> : _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH / <font color="#777">(etc.)</font>
* <ActiveTexture> : _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH / <font color="#777">(etc.)</font>
* <TriggeredTexture> : _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH / <font color="#777">(etc.)</font> (custom textures should be possible)
* <TriggeredTexture> : _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH / <font color="#777">(etc.)</font> (custom textures should be possible)
* <Events> (from v52, not checked for higher onisplit versions)
* <Events>
: <Script Function="calling_this_BSL_function" />
: <Script Function="calling_this_BSL_function" />
: <ActivateTurret TargetId="''Id''" />
: <ActivateTurret TargetId="''Id''" />
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: <LockDoor TargetId="''Id''" />
: <LockDoor TargetId="''Id''" />
: <UnlockDoor TargetId="''Id''" />
: <UnlockDoor TargetId="''Id''" />
: (multible events are possible)
: (You can use multiple events.)
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