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XML:OPge: Difference between revisions

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==[[OBD:OPge|OPge]]: objective page==
==[[OBD:OPge|OPge]]: objective page==
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
===general notes===
===general notes===
* '''OPge*.oni''' are level specific. (They can be found in edition/GameDataFolder/level''XX''_...)
* '''OPge*.oni''' are level specific. (They can be found in edition/GameDataFolder/level''XX''_...)
* Objective pages can be called via BSL command "objective_set ''page_number''" or "objective_set ''page_number'' silent".
* Objective pages can be called via BSL command "objective_set ''page_number''" or "objective_set ''page_number'' silent".


===XML structure===
===XML structure===
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
Think of "instances" (#N) as file sections, they go from 1 to N. 0 is the header (it defines the file type, here "OPge").
Think of "instances" (#N) as file sections, they go from 1 to N. 0 is the header (it defines the file type, here "OPge").


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     </IGPA>
     </IGPA>


You can display a little image if you use the image tag in the IGPG instance. (Either non-animated TXMP or [[PSpc]].)
You can display a little image if you use the image tag in the IGPG instance. (Either non-animated TXMP or [[OBD_talk:PSpc]].)


<Text2> is used for the hint field -- see screenshot ("page 1B - hint text").
<Text2> is used for the hint field -- see screenshot ("page 1B - hint text").
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