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OniFly: Difference between revisions

8 bytes removed ,  18 April 2012
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-redlinks; those topics are covered in Tricks behind Oni A.I., but I'm not linking to it here because that article's content might be moved/divided up
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m (-redlinks; those topics are covered in Tricks behind Oni A.I., but I'm not linking to it here because that article's content might be moved/divided up)
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The AI don't chase the player as often as they should.
The AI don't chase the player as often as they should.
* If they have a loaded weapon, they seem to stand still and fire it until it's empty -- so no flying.
* If they have a loaded weapon, they seem to stand still and fire it until it's empty -- so no flying.
* Sometimes, they stand at the edge of a cliff and just glare at Konoko instead of chasing her (because the [[pathfinding]] AI is in control, not the [[combat AI]].
* Sometimes, they stand at the edge of a cliff and just glare at Konoko instead of chasing her (because the pathfinding AI is in control, not the combat AI.


Potential fix: Once an AI unit goes "ah!" and realizes an enemy is in front of them, we could probably make sure they stay in combat mode forever after that.
Potential fix: Once an AI unit goes "ah!" and realizes an enemy is in front of them, we could probably make sure they stay in combat mode forever after that.