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The AI don't chase the player as often as they should. | The AI don't chase the player as often as they should. | ||
* If they have a loaded weapon, they seem to stand still and fire it until it's empty -- so no flying. | * If they have a loaded weapon, they seem to stand still and fire it until it's empty -- so no flying. | ||
* Sometimes, they stand at the edge of a cliff and just glare at Konoko instead of chasing her (because the | * Sometimes, they stand at the edge of a cliff and just glare at Konoko instead of chasing her (because the pathfinding AI is in control, not the combat AI. | ||
Potential fix: Once an AI unit goes "ah!" and realizes an enemy is in front of them, we could probably make sure they stay in combat mode forever after that. | Potential fix: Once an AI unit goes "ah!" and realizes an enemy is in front of them, we could probably make sure they stay in combat mode forever after that. |