OBD talk:BINA/PAR3: Difference between revisions

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(glass-piercing bullets)
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It turned out that <StopIfBreakable /> is actually doing the opposite, hence it should be called <DontStopIfBreakable>.
It turned out that <StopIfBreakable /> is actually doing the opposite, hence it should be called <DontStopIfBreakable>.


It's also important that <DamageEnvironment> comes first so that the bullet can go through the glass and the decal effect for the second impact doesn't get lost.
It's also important that <DamageEnvironment> is the first tag otherwise the glass won't break.




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