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Paradox-01 (talk | contribs) (glass-piercing bullets) |
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It turned out that <StopIfBreakable /> is actually doing the opposite, hence it should be called <DontStopIfBreakable>. | It turned out that <StopIfBreakable /> is actually doing the opposite, hence it should be called <DontStopIfBreakable>. | ||
It's also important that <DamageEnvironment> | It's also important that <DamageEnvironment> is the first tag otherwise the glass won't break. | ||
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