XML:StNA: Difference between revisions

534 bytes added ,  13 June 2012
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m (Console_Punch is used by KONOKOconsole_punch. AnimType works fine for "chr_wait_animtype" function. Probably meant to be used for "pushbutton" type of consoles.)
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: * used tool for flag search: [http://mods.oni2.net/node/184 XMLEquality]
: * used tool for flag search: [http://mods.oni2.net/node/184 XMLEquality]
: ** applicability not tested
: ** applicability not tested
===Talk===
====unused types====
If unused types are still recognized by engine they we could try to apply new animations to them. For example additional throws with Thrown9, Thrown14, and Thrown17.
====Console_Punch====
* KONOKOconsole_punch (35 frames) is a stretched KONCOMcomb_p clone (16 frames)
* the game doesn't use this file so the type could be also considered as "unused"
* the question remains what this animation was used for; Loser suggests that it was "probably meant to be used for ''pushbutton'' type of consoles"
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