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m (Console_Punch is used by KONOKOconsole_punch. AnimType works fine for "chr_wait_animtype" function. Probably meant to be used for "pushbutton" type of consoles.) |
Paradox-01 (talk | contribs) mNo edit summary |
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: * used tool for flag search: [http://mods.oni2.net/node/184 XMLEquality] | : * used tool for flag search: [http://mods.oni2.net/node/184 XMLEquality] | ||
: ** applicability not tested | : ** applicability not tested | ||
===Talk=== | |||
====unused types==== | |||
If unused types are still recognized by engine they we could try to apply new animations to them. For example additional throws with Thrown9, Thrown14, and Thrown17. | |||
====Console_Punch==== | |||
* KONOKOconsole_punch (35 frames) is a stretched KONCOMcomb_p clone (16 frames) | |||
* the game doesn't use this file so the type could be also considered as "unused" | |||
* the question remains what this animation was used for; Loser suggests that it was "probably meant to be used for ''pushbutton'' type of consoles" |
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