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* AKEV don't tolerate missing textures. | * AKEV don't tolerate missing textures. | ||
* ONVL don't tolerate missing variants. | * ONVL don't tolerate missing variants. | ||
====... due to triangle limit==== | |||
* with too many triangles Oni crashes after ca. 90% of the loading process; the triangle limit is ca. 520.000 (500.000 to be on save side) | |||
===non-crash errors=== | ===non-crash errors=== |
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