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==table design?==
:geyser, is this about what you wanted?
:geyser, is this about what you wanted?
:I have to do it over again, as I screwed a few things up...
:I have to do it over again, as I screwed a few things up...
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==chr_teleport -1==
:<tt>chr_teleport [ai_name:string | script_id:int] flag_id:int - teleports a character to a flag - chr_teleport 0 105</tt>
:<tt>chr_teleport [ai_name:string | script_id:int] flag_id:int - teleports a character to a flag - chr_teleport 0 105</tt>
:Tried today it with -1, <tt>chr_teleport -1 400</tt>, which seems to give random results, but always retrieves a spawned character, I thought it would always retrieve the first character alive after Konoko but seems it isn't always the case. Have anyone had also a look a this? If it was a underflow probably it shouldn't retrieve characters most of the time. --[[User:Script 10k|Script 10k]] 12:55, 8 August 2012 (CEST)
:Tried today it with -1, <tt>chr_teleport -1 400</tt>, which seems to give random results, but always retrieves a spawned character, I thought it would always retrieve the first character alive after Konoko but seems it isn't always the case. Have anyone had also a look a this? If it was a underflow probably it shouldn't retrieve characters most of the time. --[[User:Script 10k|Script 10k]] 12:55, 8 August 2012 (CEST)
::btw what's the difference between <tt>chr_index</tt> and <tt>script_id?</tt> I think it's that that is messing the things.--[[User:Script 10k|Script 10k]] 16:43, 8 August 2012 (CEST)


:::If there's a difference, my guess would be that chr_index is the ONCC order* and script_id the spawn order**.


:::<nowiki>*</nowiki> oncc order: installed oncc files, shapeshift to see the numbers.
==chr_index vs script_id==
What's the difference between <tt>chr_index</tt> and <tt>script_id?</tt> I think it's that that is messing the things.--[[User:Script 10k|Script 10k]] 16:43, 8 August 2012 (CEST)
 
 
:If there's a difference, my guess would be that chr_index is the ONCC order* and script_id the spawn order**.
 
:<nowiki>*</nowiki> oncc order: installed oncc files, shapeshift to see the numbers.
 
:<nowiki>**</nowiki> spawn order: first spawned character is 0, second spawned character is 1, and so on. --[[User:Paradox-01|paradox-01]] 17:24, 8 August 2012 (CEST)
 
 
I've been playing with <tt>chr_focus</tt> lately, I am sure that that char_index is the spawn order. Haven't checked the ONCC order although. --[[User:Script 10k|Script 10k]] 17:31, 8 August 2012 (CEST)
 


:::<nowiki>**</nowiki> spawn order: first spawned character is 0, second spawned character is 1, and so on. --[[User:Paradox-01|paradox-01]] 17:24, 8 August 2012 (CEST)
:Uhm, I confused chr_index with class_index, sorry. (eg ''chr_set_class chr_index:int [class_name:string | class_index:int]'')


::::I've been playing with <tt>chr_focus</tt> lately, I am sure that that char_index is the spawn order. Haven't checked the ONCC order although. --[[User:Script 10k|Script 10k]] 17:31, 8 August 2012 (CEST)
:However I checked the ssg's list and it looks like that chr_index is used only be PC retail. *shrugs* --[[User:Paradox-01|paradox-01]] 18:13, 8 August 2012 (CEST)
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