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'''keyframe affects hierarchy building''' | |||
situation: "cube" and "cube1" were created | |||
* case 1: | |||
** apply 45° y rotation to cube | |||
** make cube1 a child of cube | |||
** cube1 will not inherit the 45° | |||
* case 2: | |||
** apply 45° y rotation to cube | |||
** make rotation keyframe for cube1 | |||
** make cube1 a child of cube | |||
** cube1 inherit the 45° | |||
* case 3: | |||
** apply 45° y rotation to cube | |||
** make rotation keyframe for cube1 | |||
** remove that keyframe again | |||
** make cube1 a child of cube | |||
** cube1 inherit the 45° | |||
* case 4: | |||
** apply 45° y rotation to cube | |||
** make rotation keyframe for cube1 | |||
** remove that keyframe again | |||
** make cube1 a child of cube | |||
** save both cube to a dae file | |||
** make new scene and load dae | |||
** make cube1 a child of cube | |||
** cube1 will not inherit the 45° | |||
Case 1 might be a bug (case 4 is a variant of it) but it simplify the hierarchy creation. | |||
While doing those test you can observe red letters next to the meshes in the Schematic window. | |||
: A means the presence of keyframes. Removing the keyframe doesn't remove the A. object must be saved and reloaded | |||
: D means that mesh center was changed by rotation or translation (center mode). | |||
: C can be seen next to camera objects, present when Camera_Interest is horizontal attached to it. | |||
[[Category:Windows-only modding tools]] | [[Category:Windows-only modding tools]] |
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