Mod Tool: Difference between revisions

748 bytes added ,  26 September 2012
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'''Wanted knowledge:'''
'''Wanted knowledge:'''
* How to setup particle in Mod Tool? We still need an Oni particle editor!
* How to setup particle in Mod Tool? We still need an Oni particle editor!
* How to add new points/edges/polys in symmetry mode?
* How to rig models and then extract the animation data?
* How to rig models and then extract the animation data?


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* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons
* working with symmetry mode
* working with symmetry mode (look below at "Low poly modeling" section for other possibilities with symmetry)
** select object, Property > Symmetry Map (YZ/XZ/XY) (press [W] to preview symmetry plane)
** select object, Property > Symmetry Map (YZ/XZ/XY) (press [W] to preview symmetry plane)
** click on Sym buttom (in Transform area) to enable/disable symmetry mode
** click on Sym buttom (in Transform area) to enable/disable symmetry mode
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:: if axes symbol is active you can left-click a component and the translate axes pop up
:: if axes symbol is active you can left-click a component and the translate axes pop up
:: if magnet symbol is active the translation will be limited by the surrounded components
:: if magnet symbol is active the translation will be limited by the surrounded components
:: if point symbol is active then only points can be selected, then translation will also have point snap
:: if point symbol is active then only points can be selected, moving one point onto another will weld them


* By the way, combining edge loop with component selection [M] and active magnet gives an interesting effect: a line of edges will mimic the shape of their neighbor edges as closer the selected edges comes to the neighbors.
* By the way, combining edge loop with component selection [M] and active magnet gives an interesting effect: a line of edges will mimic the shape of their neighbor edges as closer the selected edges comes to the neighbors.
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** in the appearing window at "Image Placement" choose "Fixed" so that the image will be zoomed when you zoom on the object
** in the appearing window at "Image Placement" choose "Fixed" so that the image will be zoomed when you zoom on the object
** choose an image by clicking the button "New"
** choose an image by clicking the button "New"
'''symmetry in modeling:'''
You could make A) only one half of an object or B) selected polygons and then mirror and merge the parts.
* A) select object, [Alt] + [RClick] object, Symmetrize Polygons
* B) select polygons, [RClick] one of them, Symmetrize Polygons
Or you start with a half object and create a mirrored clone. You can then work on the original mesh. (In Schematics the cloned mesh will have a red "Cl" and a trapezoid shape as symbol.)
* select object then goto Edit > Duplicate/Instantiate > Clone Single
* scale X or one of the other axes to -1
* make any modification on the original mesh, the clone will adept them
* eventually merge cloned and original mesh, freeze them to make changes final




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