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OBD talk:TRBS: Difference between revisions

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A character with non-standard TRIA needs a complete set of new animations, those animations must be created based on that new TRIA.
A character with non-standard TRIA needs a complete set of new animations, those animations must be created based on that new TRIA.
Head animations: normally such overlay animation have "Head" as "<UsedBones>", if your new model's head isn't the 11th bone you need to change it.


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