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OBD talk:TRBS: Difference between revisions

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A character with non-standard TRIA needs a complete set of new animations, those animations must be created based on that new TRIA.
A character with non-standard TRIA needs a complete set of new animations, those animations must be created based on that new TRIA.


The order how the parts get incorporated depends on their position in the dae file. Inside Mod Tool, the objects have Ids. The object with the lowest Id is taken gets at first into the dae.
The order how the body parts get incorporated into the TRBS depends on their position in the dae file.


Taking the Ids into account it should be possible to let Mod Tool generate a TRMA file fitting to TRBS.
Inside Mod Tool, the objects have an order which can be seen in the Schematics. The user can influence that order by using the Reorder Nodes Tool [I].


Taking this into account it should be possible to let Mod Tool generate a TRMA file fitting to TRBS.


'''VBS code for Mod Tool to display the object Id of a selected object'''
 
  logmessage selection(0).name & ": " & selection(0).objectid
'''VBS code for Mod Tool to output child objects'''
' if root object is selected
  i = 0
for each n in selection(0).children
logmessage "child " & i & ": " & n
i = i + 1
next




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