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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (thanks for heads up) |
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A character with non-standard TRIA needs a complete set of new animations, those animations must be created based on that new TRIA. | A character with non-standard TRIA needs a complete set of new animations, those animations must be created based on that new TRIA. | ||
The order how the parts get incorporated depends on their position in the dae file | The order how the body parts get incorporated into the TRBS depends on their position in the dae file. | ||
Inside Mod Tool, the objects have an order which can be seen in the Schematics. The user can influence that order by using the Reorder Nodes Tool [I]. | |||
Taking this into account it should be possible to let Mod Tool generate a TRMA file fitting to TRBS. | |||
'''VBS code for Mod Tool to | |||
'''VBS code for Mod Tool to output child objects''' | |||
' if root object is selected | |||
i = 0 | |||
for each n in selection(0).children | |||
logmessage "child " & i & ": " & n | |||
i = i + 1 | |||
next | |||
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