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Paradox-01 (talk | contribs) m (updating table style - in progress) |
Paradox-01 (talk | contribs) mNo edit summary |
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! description | ! description | ||
|- | |- | ||
| <Lifetime> | |valign=top| <Lifetime> | ||
| float | |valign=top| float | ||
| | | Particle exist for X seconds. | ||
: X is float value, so you could write 1.25 if a second is to less and 2 too many | : X is float value, so you could write 1.25 if a second is to less and 2 too many. | ||
: 0 means | : 0 means an infinite lifetime. | ||
|- | |- | ||
| <DisableDetailLevel> | |valign=top| <DisableDetailLevel> | ||
| flag | |valign=top| flag | ||
| Particle is not created if detail level is too low. | | Particle is not created if detail level is too low. | ||
: Never | : Never | ||
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|- | |- | ||
|valign=top| <Decorative> | |valign=top| <Decorative> | ||
| flag | |valign=top| flag | ||
| Might not always be updated by the engine. | | Might not always be updated by the engine. | ||
: true | : true | ||
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|- | |- | ||
|valign=top| <CollideWithWalls> | |valign=top| <CollideWithWalls> | ||
| flag | |valign=top| flag | ||
| Needed if the particle uses the HitWall event type | | Needed if the particle uses the HitWall event type. | ||
: true | : true | ||
: false | : false | ||
|- | |- | ||
|valign=top| <CollideWithChars> | |valign=top| <CollideWithChars> | ||
| flag | |valign=top| flag | ||
| Needed if the particle uses the HitCharacter event type. | | Needed if the particle uses the HitCharacter event type. | ||
: true | : true | ||
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|- | |- | ||
|valign=top| <InitiallyHidden> | |valign=top| <InitiallyHidden> | ||
| flag | |valign=top| flag | ||
| Hides the particle on creation. | | Hides the particle on creation. | ||
: true | : true | ||
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|- | |- | ||
|valign=top| <DrawAsSky> | |valign=top| <DrawAsSky> | ||
| flag | |valign=top| flag | ||
| Draws the particle before everything else, supposedly. | | Draws the particle before everything else, supposedly. | ||
: true | : true | ||
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|- | |- | ||
|valign=top| <DontAttractThroughWalls> | |valign=top| <DontAttractThroughWalls> | ||
| flag | |valign=top| flag | ||
| Particle will not detect | | Particle will not detect attractors if there is a wall between it and the potential attractor. | ||
: true | : true | ||
: false | : false | ||
|- | |- | ||
|valign=top| <ExpireOnCutscene> | |valign=top| <ExpireOnCutscene> | ||
| flag | |valign=top| flag | ||
| Ends the lifetime of a particle on cutscene start. | | Ends the lifetime of a particle on cutscene start. | ||
: true | : true | ||
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|- | |- | ||
|valign=top| <DieOnCutscene> | |valign=top| <DieOnCutscene> | ||
| flag | |valign=top| flag | ||
| Kills the particle on cutscene start. | | Kills the particle on cutscene start. | ||
: true | : true | ||
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|- | |- | ||
|valign=top| <LockPositionToLink> | |valign=top| <LockPositionToLink> | ||
| flag | |valign=top| flag | ||
|Locks the position of the particle to its link. | |Locks the position of the particle to its link. | ||
: true | : true | ||
: false | : false | ||
|- | |- | ||
| <CollisionRadius> | |||
| float | | float | ||
| Distance from which HitWall and HitCharacter events are activated. | | Distance from which HitWall and HitCharacter events are activated. | ||
|- | |- | ||
| <AIDodgeRadius> | |||
| float | | float | ||
| Distance from which AI will avoid this particle. | | Distance from which AI will avoid this particle. | ||
|- | |- | ||
| <AIAlertRadius> | |||
| float | | float | ||
| Distance from which AI will be aware of the danger of the particle. | | Distance from which AI will be aware of the danger of the particle. | ||
|- | |- | ||
|valign=top| <FlyBySoundName /> | |valign=top| <FlyBySoundName /> | ||
| link | |valign=top| link | ||
| Sound used when the particle passes by you. Check: does the engine apply the Doppler effect or is it in the sound file itself? | | Sound used when the particle passes by you. Check: does the engine apply the Doppler effect or is it in the sound file itself? | ||
: <font color="#777777">OSBD</font>file<font color="#777777">.imp.oni</font> | : <font color="#777777">OSBD</font>file<font color="#777777">.imp.oni</font> |
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