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OBD talk:BINA/PAR3: Difference between revisions

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! description
! description
|-
|-
| <Lifetime>
|valign=top| <Lifetime>
| float
|valign=top| float
| particle exist for X seconds
| Particle exist for X seconds.
: X is float value, so you could write 1.25 if a second is to less and 2 too many
: X is float value, so you could write 1.25 if a second is to less and 2 too many.
: 0 means forever
: 0 means an infinite lifetime.
|-
|-
| <DisableDetailLevel>
|valign=top| <DisableDetailLevel>
| flag
|valign=top| flag
| Particle is not created if detail level is too low.
| Particle is not created if detail level is too low.
: Never
: Never
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|-
|-
|valign=top| <Decorative>
|valign=top| <Decorative>
| flag
|valign=top| flag
| Might not always be updated by the engine.
| Might not always be updated by the engine.
: true
: true
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|-
|-
|valign=top| <CollideWithWalls>
|valign=top| <CollideWithWalls>
| flag
|valign=top| flag
| Needed if the particle uses the HitWall event type
| Needed if the particle uses the HitWall event type.
: true
: true
: false
: false
|-
|-
|valign=top| <CollideWithChars>
|valign=top| <CollideWithChars>
| flag
|valign=top| flag
| Needed if the particle uses the HitCharacter event type.
| Needed if the particle uses the HitCharacter event type.
: true
: true
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|-
|-
|valign=top| <InitiallyHidden>
|valign=top| <InitiallyHidden>
| flag
|valign=top| flag
| Hides the particle on creation.
| Hides the particle on creation.
: true
: true
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|-
|-
|valign=top| <DrawAsSky>
|valign=top| <DrawAsSky>
| flag
|valign=top| flag
| Draws the particle before everything else, supposedly.
| Draws the particle before everything else, supposedly.
: true
: true
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|-
|-
|valign=top| <DontAttractThroughWalls>
|valign=top| <DontAttractThroughWalls>
| flag
|valign=top| flag
| Particle will not detect attracters if there is a wall between it and the potential attracter.
| Particle will not detect attractors if there is a wall between it and the potential attractor.
: true
: true
: false
: false
|-
|-
|valign=top| <ExpireOnCutscene>
|valign=top| <ExpireOnCutscene>
| flag
|valign=top| flag
| Ends the lifetime of a particle on cutscene start.
| Ends the lifetime of a particle on cutscene start.
: true
: true
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|-
|-
|valign=top| <DieOnCutscene>
|valign=top| <DieOnCutscene>
| flag
|valign=top| flag
| Kills the particle on cutscene start.
| Kills the particle on cutscene start.
: true
: true
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|-
|-
|valign=top| <LockPositionToLink>
|valign=top| <LockPositionToLink>
| flag
|valign=top| flag
|Locks the position of the particle to its link.
|Locks the position of the particle to its link.
: true
: true
: false
: false
|-
|-
|valign=top| <CollisionRadius>
| <CollisionRadius>
| float
| float
| Distance from which HitWall and HitCharacter events are activated.
| Distance from which HitWall and HitCharacter events are activated.
|-
|-
|valign=top| <AIDodgeRadius>
| <AIDodgeRadius>
| float
| float
| Distance from which AI will avoid this particle.
| Distance from which AI will avoid this particle.
|-
|-
|valign=top| <AIAlertRadius>
| <AIAlertRadius>
| float
| float
| Distance from which AI will be aware of the danger of the particle.
| Distance from which AI will be aware of the danger of the particle.
|-
|-
|valign=top| <FlyBySoundName />  
|valign=top| <FlyBySoundName />  
| link
|valign=top| link
| Sound used when the particle passes by you. Check: does the engine apply the Doppler effect or is it in the sound file itself?
| Sound used when the particle passes by you. Check: does the engine apply the Doppler effect or is it in the sound file itself?
: <font color="#777777">OSBD</font>file<font color="#777777">.imp.oni</font>
: <font color="#777777">OSBD</font>file<font color="#777777">.imp.oni</font>
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