Jump to content

XML:FILM: Difference between revisions

226 bytes added ,  2 November 2012
m
no edit summary
mNo edit summary
mNo edit summary
Line 8: Line 8:
===general information===
===general information===
* FILM*.oni are level specific (they are usually used in cutscenes and can be found in level''XX''_...)
* FILM*.oni are level specific (they are usually used in cutscenes and can be found in level''XX''_...)
* for best results (esp. for run and jump) use same character for recording and playing the FILM files
* For best results (esp. for run and jump) use same character for recording and playing the FILM files.
* holster and unholster is same key event, make sure character has (un)holstered weapon as you planed, else it can affect sprint
* Holster and unholster is same key event, make sure character has (un)holstered weapon as you planed, else it can affect sprint.
* Following values are in radians. [http://www.unitconversion.org/angle/radians-to-degrees-conversion.html HERE] you can calculate radians to degrees and vice versa.
: <Facing>
: <DesiredFacing>
: <HeadFacing>
: <HeadPitch>




8,018

edits