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===Others=== | ===Others=== | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
| '''[[XML:AISA|AISA]]''' | |||
: AI spawn array. AISA is still used for a few cutscene characters, even though BINA/CJBO/CHAR has made it redundant. | |||
|- | |||
|'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]] | |'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]] | ||
: Akira Environment. It's the 3D level model. You can take a look into it but it's not recommended to tweak this by hand. Instead edit the AKEV as dae file in a 3D editor like Mod Tool. | : Akira Environment. It's the 3D level model. You can take a look into it but it's not recommended to tweak this by hand. Instead edit the AKEV as dae file in a 3D editor like Mod Tool. | ||
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|'''[[XML:DPge|DPge]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:DPge|DPge]]''' [[Image:Aqua Dot-Green.png]] | ||
: Diary page. You what to write a page for a new level or alternative story then there you go. | : Diary page. You what to write a page for a new level or alternative story then there you go. | ||
|- | |||
| '''[[XML:DOOR|DOOR]]''' | |||
: Door class. | |||
|- | |- | ||
|'''[[XML:FILM|FILM]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:FILM|FILM]]''' [[Image:Aqua Dot-Green.png]] | ||
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|- | |- | ||
|'''[[XML:Impt|Impt]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:Impt|Impt]]''' [[Image:Aqua Dot-Green.png]] | ||
: Impact. This file is used to build up the hierarchy of impacts. See [[XML:BINA/ONIE|ONIE]] for more information. | : Impact. This file is used to build up the hierarchy of impacts. See [[XML:BINA/ONIE|BINA/ONIE]] for more information. | ||
|- | |- | ||
|'''[[XML:M3GM|M3GM]]''' [[Image:Aqua Dot-Red.png]] | |'''[[XML:M3GM|M3GM]]''' [[Image:Aqua Dot-Red.png]] | ||
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|- | |- | ||
|'''[[XML:Mtrl|Mtrl]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:Mtrl|Mtrl]]''' [[Image:Aqua Dot-Green.png]] | ||
: Material. This file is used to build up the hierarchy of materials. See [[XML:BINA/ONIE|ONIE]] for more information. | : Material. This file is used to build up the hierarchy of materials. See [[XML:BINA/ONIE|BINA/ONIE]] for more information. | ||
|- | |- | ||
|'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]] | ||
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|'''[[XML:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]] | |'''[[XML:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]] | ||
:Oni Sound Binary Data. They determine how (SNDD) sound files get played. | :Oni Sound Binary Data. They determine how (SNDD) sound files get played. | ||
|- | |||
|'''[[XML:StNA|StNA]]''' [[Image:Aqua Dot-Red.png]] | |||
: StNA files are obsolete. However, on its name page are collections of flags used by TRAM. | |||
|- | |- | ||
|'''[[XML:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] | ||
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|- | |- | ||
|'''[[XML:TRGE|TRGE]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:TRGE|TRGE]]''' [[Image:Aqua Dot-Green.png]] | ||
: Laser trigger emitter. This file type holds the 3D model and it's coordinates. Used by TRIG. | : Laser trigger emitter class. This file type holds the 3D model and it's coordinates. Used by TRIG. | ||
|- | |||
| '''[[XML:TRIG|TRIG]]''' | |||
: Laser trigger class. | |||
|- | |- | ||
|'''[[XML:TRMA#XML_area|TRMA]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:TRMA#XML_area|TRMA]]''' [[Image:Aqua Dot-Green.png]] |
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