XML:Basic tutorial: Difference between revisions

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===Others===
===Others===
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
| '''[[XML:AISA|AISA]]'''
: AI spawn array. AISA is still used for a few cutscene characters, even though BINA/CJBO/CHAR has made it redundant.
|-
|'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]]
|'''[[XML:ONLV|AKEV]]''' [[Image:Aqua Dot-Yellow.png]]
: Akira Environment. It's the 3D level model. You can take a look into it but it's not recommended to tweak this by hand. Instead edit the AKEV as dae file in a 3D editor like Mod Tool.
: Akira Environment. It's the 3D level model. You can take a look into it but it's not recommended to tweak this by hand. Instead edit the AKEV as dae file in a 3D editor like Mod Tool.
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|'''[[XML:DPge|DPge]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:DPge|DPge]]''' [[Image:Aqua Dot-Green.png]]
: Diary page. You what to write a page for a new level or alternative story then there you go.
: Diary page. You what to write a page for a new level or alternative story then there you go.
|-
| '''[[XML:DOOR|DOOR]]'''
: Door class.
|-
|-
|'''[[XML:FILM|FILM]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:FILM|FILM]]''' [[Image:Aqua Dot-Green.png]]
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|-
|-
|'''[[XML:Impt|Impt]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:Impt|Impt]]''' [[Image:Aqua Dot-Green.png]]
: Impact. This file is used to build up the hierarchy of impacts. See [[XML:BINA/ONIE|ONIE]] for more information.
: Impact. This file is used to build up the hierarchy of impacts. See [[XML:BINA/ONIE|BINA/ONIE]] for more information.
|-
|-
|'''[[XML:M3GM|M3GM]]''' [[Image:Aqua Dot-Red.png]]
|'''[[XML:M3GM|M3GM]]''' [[Image:Aqua Dot-Red.png]]
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|-
|-
|'''[[XML:Mtrl|Mtrl]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:Mtrl|Mtrl]]''' [[Image:Aqua Dot-Green.png]]
: Material. This file is used to build up the hierarchy of materials. See [[XML:BINA/ONIE|ONIE]] for more information.
: Material. This file is used to build up the hierarchy of materials. See [[XML:BINA/ONIE|BINA/ONIE]] for more information.
|-
|-
|'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]]
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|'''[[XML:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]]
|'''[[XML:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]]
:Oni Sound Binary Data. They determine how (SNDD) sound files get played.
:Oni Sound Binary Data. They determine how (SNDD) sound files get played.
|-
|'''[[XML:StNA‎|StNA]]''' [[Image:Aqua Dot-Red.png]]
: StNA files are obsolete. However, on its name page are collections of flags used by TRAM.
|-
|-
|'''[[XML:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]]
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|-
|-
|'''[[XML:TRGE|TRGE]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:TRGE|TRGE]]''' [[Image:Aqua Dot-Green.png]]
: Laser trigger emitter. This file type holds the 3D model and it's coordinates. Used by TRIG.
: Laser trigger emitter class. This file type holds the 3D model and it's coordinates. Used by TRIG.
|-
| '''[[XML:TRIG|TRIG]]'''
: Laser trigger class.
|-
|-
|'''[[XML:TRMA#XML_area|TRMA]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:TRMA#XML_area|TRMA]]''' [[Image:Aqua Dot-Green.png]]
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