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Clearly Take Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Toronto to work on a PS2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port was considered to be an inferior version of the game due to technical limitations and control issues. At first, Take-Two intended to make both an Oni 2 (developed for PS2 by Angel Games, later known as Rockstar San Diego) and an [[:Image:WAP_Cell_Oni_-_Konoko.jpg|Oni prequel]] (developed for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones by Quantum Sheep), but the games were canceled at an early stage of development, possibly because Oni itself did not meet T2's expected sales quotas. | Clearly Take Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Toronto to work on a PS2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port was considered to be an inferior version of the game due to technical limitations and control issues. At first, Take-Two intended to make both an Oni 2<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News Archives, Apr. 2001].</ref> (developed for PS2 by Angel Games, later known as Rockstar San Diego) and an [[:Image:WAP_Cell_Oni_-_Konoko.jpg|Oni prequel]]<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced"].</ref> (developed for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones by Quantum Sheep), but the games were canceled at an early stage of development, possibly because Oni itself did not meet T2's expected sales quotas. | ||
While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in their own delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X. | While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in their own delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X. |