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Pre-beta features: Difference between revisions

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(removing stmt based on Soell's post, as Butcher's post that followed it indicated that Soell's use of the term "lightmap" was imprecise)
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===Lightmapping===
===Lightmapping===
{| style="width:650px"
[[Image:ManPlant4.JPG|640px]]
|[[Image:ManPlant4.JPG|640px]]
|-
|It may be hard to believe that this image is in-game, but the jaggies on edges mean that it is unlikely to be [[:image:TCTF0.jpg|a product of the 3D Studio Max renderer]], and if one looks closely, blockiness is evident in some shadows. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.JPG|THIS]] shot, if one looks at the shadow on the metal piece leading down to the tank. Other clear examples of lightmaps can be found [[:Image:ManPlant14.jpg|here]], [[:Image:ManPlant11.JPG|here]] (compare to [[:Image:Ch. 2 dynamo room.jpg|now]]), and [[:Image:TCTF9.JPG|here]] (compare to [[:Image:TCTF_parking_lot_external.jpg|now]]).
|-
|Perhaps one of the most striking before-after shots illustrating the effect lightmapping had on the game is found in the Man. Plant lobby:
|-
|[[Image:Ch. 2 lobby before.jpg]] [[Image:Ch. 2 lobby after.jpg|320px]]
|-
|The wall on the right used to have illumination from point lights, as well as seemingly some sort of dappled light from outside. Now we simply have rectangles for lights with lens flare sprites on top of them, with no effect on the wall itself.
|-
|Presumably the feature was cut due to the realization that not all players' computers would have enough memory for lightmaps plus textures throughout the large levels Oni is known for. Lightmapping was replaced by vertex lighting in the final product.
|}


It may be hard to believe that this image is in-game, but the jaggies on edges mean that it is unlikely to be a product of the 3D Studio Max renderer (like [[:Image:TCTF0.jpg|this]] is), and if one looks closely (click the picture to view it full-size), blockiness is evident in some shadows. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.JPG|this]] shot, if one looks at the shadow on the metal piece leading down to the tank. Other clear examples of lightmaps can be found [[:Image:ManPlant14.jpg|here]], [[:Image:ManPlant11.JPG|here]] (compare to [[:Image:Ch. 2 dynamo room.jpg|now]]), and [[:Image:TCTF9.JPG|here]] (compare to [[:Image:TCTF_parking_lot_external.jpg|now]]).


Perhaps one of the most striking before-after shots illustrating the effect lightmapping had on the game is found in the Man. Plant lobby:
[[Image:Ch. 2 lobby before.jpg]] [[Image:Ch. 2 lobby after.jpg|320px]]
The wall on the right used to have illumination from point lights, as well as seemingly some sort of dappled light from outside. Now we simply have rectangles for lights with lens flare sprites on top of them, with no light on the wall itself.
Presumably the feature was cut due to the realization that not all players' computers would have enough memory for lightmaps plus textures throughout the large levels Oni is known for. Lightmapping was replaced by vertex lighting in the final product.


===Movable objects===
===Movable objects===