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Paradox-01 (talk | contribs) (object with particle) |
Paradox-01 (talk | contribs) mNo edit summary |
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| <Geometry> | | <Geometry> | ||
| link | | link | ||
| M3GM''file_name''<font color="#777777">.oni</font> ( | | M3GM''file_name''<font color="#777777">.oni</font> <font color="#777777">(don't use file suffix)</font> | ||
|- | |- | ||
| <ENVP id="..."> | | <ENVP id="..."> | ||
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| <Particles> | | <Particles> | ||
| - | | - | ||
| | | You can put here quite a number of <ENVPParticle> tags. The array is an int16. | ||
|- | |- | ||
| <ENVPParticle> | |valign="top"| <ENVPParticle> | ||
| - | |valign="top"| - | ||
| | | ENVP is used to store particles attached to objects or furniture: Locklights, lights, fire, smoke, steam, "electricity" etc. Loose particles are normally added to the level [[XML:BINA/OBJC/PART|particle collection]]. | ||
|- | |- | ||
| <Class> | | <Class> | ||
| | | char[64] | ||
| | | <font color="#777777">BINA3RAP</font>file_name<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> | ||
|- | |- | ||
| <Tag> | |valign="top"| <Tag> | ||
| | |valign="top"| char[48] | ||
| Particle name for BSL commands. For some reason an underscore "_" will be added to the name. '''Examples:''' | | Particle name for BSL commands. For some reason an underscore "_" will be added to the name. '''Examples:''' | ||
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| <Transform> | | <Transform> | ||
| matrix | | matrix | ||
| Float | | Float 3*3 + float X Y Z position of the particle. Can be used to orient and stretch the particles (decals, locklights, etc). (How?) | ||
|- | |- | ||
| <DecalScale> | | <DecalScale> | ||
| | | integer, integer | ||
| X Y | | X Y | ||
|- | |- |
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