19,041
edits
m (→0x0D8 to 0x157 - Primary firing mode: typos) |
m (link fixes) |
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{{OBDtr| 0x128 | float |EBEBEB| 00 00 20 41 | 10.000000 | max. inaccurancy angle; sets max angle between weapon's aiming vector and target's position; when AI exceeds this angle (by recoil or target running away), AI stops shooting and aims weapon again straight to the target, then resume shooting }} | {{OBDtr| 0x128 | float |EBEBEB| 00 00 20 41 | 10.000000 | max. inaccurancy angle; sets max angle between weapon's aiming vector and target's position; when AI exceeds this angle (by recoil or target running away), AI stops shooting and aims weapon again straight to the target, then resume shooting }} | ||
{{OBDtr| 0x12C | float |EBEBEB| 00 00 20 40 | 2.500000 | aim_radius; always the same; possible related to the inaccuracy angle above }} | {{OBDtr| 0x12C | float |EBEBEB| 00 00 20 40 | 2.500000 | aim_radius; always the same; possible related to the inaccuracy angle above }} | ||
{{OBDtr| 0x130 | float |EBEBEB| 00 00 96 43 | 300.000000 | weapon sound sphere radius; defines radius of the A.I. sound sphere (gunfire type, see [[ | {{OBDtr| 0x130 | float |EBEBEB| 00 00 96 43 | 300.000000 | weapon sound sphere radius; defines radius of the A.I. sound sphere (gunfire type, see [[AI#Congitive possiblities of A.I. characters ... "COME TO YOUR SENSES!"|HERE]] about A.I. sound spheres) which is created for a short moment when this weapon is fired }} | ||
{{OBDtr| 0x134 | float |EBEBEB| 00 00 40 41 | 12.000000 | minimal shooting distance; if target is closer than min.shoot.dist then A.I. ceases fire and moves away from the target till at least min.shoot.dis. is achieved; '''diameter, not a radius''', so effective distance from A.I. to target is half of this value }} | {{OBDtr| 0x134 | float |EBEBEB| 00 00 40 41 | 12.000000 | minimal shooting distance; if target is closer than min.shoot.dist then A.I. ceases fire and moves away from the target till at least min.shoot.dis. is achieved; '''diameter, not a radius''', so effective distance from A.I. to target is half of this value }} | ||
{{OBDtr| 0x138 | float |EBEBEB| 00 00 61 44 | 900.000000 | maximal shooting distance; if target is further than max.shoot.dist then A.I. ceases fire and moves towards the target until at least max.shoot.dis. is achieved; }} | {{OBDtr| 0x138 | float |EBEBEB| 00 00 61 44 | 900.000000 | maximal shooting distance; if target is further than max.shoot.dist then A.I. ceases fire and moves towards the target until at least max.shoot.dis. is achieved; }} | ||
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{{OBDtr| 0x144 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile speed (150 for SBG, 160 for WMC) }} | {{OBDtr| 0x144 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile speed (150 for SBG, 160 for WMC) }} | ||
{{OBDtr| 0x148 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile gravity, can be negative for firing at the enemy's feet (0.5 for SBG, 0.3 for WMC) }} | {{OBDtr| 0x148 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile gravity, can be negative for firing at the enemy's feet (0.5 for SBG, 0.3 for WMC) }} | ||
{{OBDtr| 0x14C | float |FF00C8| 00 00 34 43 | 180.000000 | length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[ | {{OBDtr| 0x14C | float |FF00C8| 00 00 34 43 | 180.000000 | length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[AI#Combat behavior part 3: "They see me shootin', they hatin'..."|HERE]]); can be seen by *ai2_showfiringspreads<nowiki>=</nowiki>1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm) }} | ||
{{OBDtr| 0x150 | float |FF00C8| 00 00 40 40 | 3.000000 | length of the firingspread's base; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 }} | {{OBDtr| 0x150 | float |FF00C8| 00 00 40 40 | 3.000000 | length of the firingspread's base; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 }} | ||
{{OBDtr| 0x154 | float |FF00C8| 50 77 D6 3D | 0.104719 | firingspread's skew; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 (0.1 for w1_tap, 0.21 for w2_sap) }} | {{OBDtr| 0x154 | float |FF00C8| 50 77 D6 3D | 0.104719 | firingspread's skew; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 (0.1 for w1_tap, 0.21 for w2_sap) }} |