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Talk:Making a patch mod: Difference between revisions

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(Created page with ""Problem: You want to mod a certain resource, but it's already a part of another mod. That mod might come after yours numerically, thus erasing any change your mod makes if a ...")
 
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in a file named '''TRAM-jump_bk_punch.oni-patch'''.
in a file named '''TRAM-jump_bk_punch.oni-patch'''.


This is indeed a big advantage over the regular .oni files mods since it works even in new mods. (not sure if AEI allows patching over non vannila files however)
This is indeed a big advantage over the regular .oni files mods since it works even in new mods. (not sure if AEI allows patching over non vannila files however) '''--Script10k'''
 
:Yes, that was one possibility we considered, that adding data (like glass-breaking, too) to new characters would work with a patch file with a name like ONCC-.oni-patch. I haven't actually tried this yet, but probably will soon. In some cases, a patch mod will unfortunately require more advanced logic from XmlTools in order for this to work; maybe we can talk about that another time.
:And the AEI will either apply the patch to a vanilla .oni or else, if any active mods have that .oni file, it will use the .oni from the highest-numbered mod. So patches actually stack on top of the highest-priority regular mod. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 23:35, 17 April 2013 (CEST)