XML:TRIG: Difference between revisions

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===general information===
===general information===
* TRIG files are stored globally (in edition/GameDataFolder/level0_Final)
* TRIG files are stored globally (in AE/AEInstaller/vanilla/level0_Final.dat)
* TRIG files are intended to hold the rail geometry but <BaseGeometry> (M3GM) isn't used in sole [[XML:BINA/OBJC/TRIG|BINACJBOTrigger]] import, the trigger rail is part of the AKEV level geometry
* TRIG files are intended to hold the rail geometry but <BaseGeometry> (M3GM) isn't used in sole [[XML:BINA/OBJC/TRIG|BINACJBOTrigger]] import, the trigger rail is part of the AKEV level geometry
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''