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::I didn't realize that Oni's music was designed to be played randomly. Learn something everyday. As a temporary workaround, I can modify the OSBD to include only the one song in its entirety, just to be able to hear it in-game. Thanks [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | ::I didn't realize that Oni's music was designed to be played randomly. Learn something everyday. As a temporary workaround, I can modify the OSBD to include only the one song in its entirety, just to be able to hear it in-game. Thanks [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | ||
== Modding file paths == | |||
Just tried to update the XML pages for the new AE's hierarchy, hopefully I didn't mess things up. Just one question, do you want the level-specific file types to give the path as "GameDataFolder/levelX_Final.dat", or should they use AE paths like the other XML pages, i.e. "AE/AEInstaller/vanilla/level0_Final.dat"? Perhaps you want all paths to be consistently using the AE .dats. I thought I was making those paths "universal" by deleting "Edition/", but I didn't think about the fact that "GameDataFolder/levelX_Final.dat" only works for vanilla Oni, as in the AE it would be "AEInstaller/vanilla/levelX_Final.dat". So I'll fix those if you agree, since I'm the one that messed them up :-) --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 15:43, 18 April 2013 (CEST) |