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XML:OPge: Difference between revisions

m
on further thought, we should be consistent in directing modders to the AE .dats
m (no need to mention AE here, is there?)
m (on further thought, we should be consistent in directing modders to the AE .dats)
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===general notes===
===general notes===
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* '''OPge*.oni''' are level specific. (They can be found in GameDataFolder/level''XX''_...)
* '''OPge*.oni''' are level specific. (They can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat)
* Objective pages can be called via BSL command "objective_set ''page_number''" or "objective_set ''page_number'' silent".
* Objective pages can be called via BSL command "objective_set ''page_number''" or "objective_set ''page_number'' silent".