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XML:BINA/OBJC/CHAR: Difference between revisions

m
on further thought, we should be consistent in directing modders to the AE .dats
m (no need to mention AE here, is there?)
m (on further thought, we should be consistent in directing modders to the AE .dats)
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'''general information'''
'''general information'''
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* '''BINACJBOCharacter.oni''' is level specific. (It can be found in GameDataFolder/level''XX''_Final.dat)
* '''BINACJBOCharacter.oni''' is level specific. (It can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat)
* An alternative is [[XML:AISA|AISA]].
* An alternative is [[XML:AISA|AISA]].
* All original characters can be seen [http://ssg.oni2.net/subfold/charas/charas.htm HERE.] (The lists include used ONCC, character's BSL name, health, team and BSL function.)
* All original characters can be seen [http://ssg.oni2.net/subfold/charas/charas.htm HERE.] (The lists include used ONCC, character's BSL name, health, team and BSL function.)