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AE:Bug-fix and feature requests: Difference between revisions

→‎Improvements on original Oni that AE can make: these particular widescreen bugs are now fixed in AE core (though there might be others)
m (+notice of deprecation)
(→‎Improvements on original Oni that AE can make: these particular widescreen bugs are now fixed in AE core (though there might be others))
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=Improvements on original Oni that AE can make=
=Improvements on original Oni that AE can make=
==Widescreen fixes==
Various widescreen fixes are needed. For example when playing in a 16:9 resolution at the start of level 2, the camera is positioned behind a wall, in the Dream Lab level the photos in the opening cutscene can be seen before the animation starts and when playing in a 16:10 or 16:9 resolution in the Compound level, Konoko can be seen on the ground before she lands O_o. --'''Rossy
:I noticed while perusing Daodan-C's source code there was a "/* widescreen patch for talking heads */". Would that fix it? --'''Gumby
::I believe that the "widescreen patch" is a specific workaround that fixes only the "cinematics". See [[BSL:Frustum and fog|HERE]] for a more general fix. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
==Evil TCTF, or Explain This Odd Behaviour==
==Evil TCTF, or Explain This Odd Behaviour==
I don't know if this has already been fixed, but in my copy of Oni, there is a civilian in TCTF HQ that is set to the wrong team so good AIs attack her. --'''Rossy
I don't know if this has already been fixed, but in my copy of Oni, there is a civilian in TCTF HQ that is set to the wrong team so good AIs attack her. --'''Rossy