User talk:Paradox-01/Archive1: Difference between revisions

(→‎Old prone mode: new section)
Line 567: Line 567:
It turned out that SNDD is stereo while the grp file asks for a mono channel file. New [https://dl.dropboxusercontent.com/u/139715/temp/OSBDgears.grp.oni grp file].
It turned out that SNDD is stereo while the grp file asks for a mono channel file. New [https://dl.dropboxusercontent.com/u/139715/temp/OSBDgears.grp.oni grp file].
:Cool, thanks! Now if I can find a good royalty-free sound to use, I can fix this in AE core. At the least, it prevents us from getting bombarded with errors when we get near there in Dev Mode! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:16, 23 April 2013 (CEST)
:Cool, thanks! Now if I can find a good royalty-free sound to use, I can fix this in AE core. At the least, it prevents us from getting bombarded with errors when we get near there in Dev Mode! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:16, 23 April 2013 (CEST)
Hmm, sorry to bother you about this again, but can you watch these two 5MB movies? http://iritscen.oni2.net/temp/GearsTestMac.mp4 and http://iritscen.oni2.net/temp/GearsTestWindows.mp4.  The gears sound completely different! The original sound is [http://iritscen.oni2.net/temp/gears6.wav here] and the package is [http://iritscen.oni2.net/temp/06000MissingSounds.zip here] (note that it has a core number so it will show up in core packages in the AEI, not the main window). Incidentally, the movies are of me testing sound occlusion, but that's a whole different subject. I looked around the wiki but I don't see anything about sounds turning out completely different from platform to platform. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 14:05, 24 April 2013 (CEST)


== Old prone mode ==
== Old prone mode ==


Do you think [[AE:Sniper_scope_and_prone_mode]] needs to be kept? I glanced at it, and it seems to be a more primitive version of your Prone Mode 1.0.3. Since I am cleaning up stuff that was formerly a part (or planned part) of the AE, I'd like to be able to get rid of that page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:01, 23 April 2013 (CEST)
Do you think [[AE:Sniper_scope_and_prone_mode]] needs to be kept? I glanced at it, and it seems to be a more primitive version of your Prone Mode 1.0.3. Since I am cleaning up stuff that was formerly a part (or planned part) of the AE, I'd like to be able to get rid of that page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:01, 23 April 2013 (CEST)