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AE:Bug-fix and feature requests: Difference between revisions

moving forgetful AI and BSL overload bugs to bugs.oni2.net, moving aiming screen complaint to Animation ideas
(moved blood mod bug to bugs.oni2.net)
(moving forgetful AI and BSL overload bugs to bugs.oni2.net, moving aiming screen complaint to Animation ideas)
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:::::::I added a sound file with the name SNDDgears.aif.oni to AE and recompiled level0.  Now there is no missing sound warning, but I don't hear any difference.  If you want to try it: http://edt.oni2.net/AE_Files/SNDDgears.aif.oni.zip  Now the sound is nothing special, just used it for a test. [[User:EdT|EdT]]
:::::::I added a sound file with the name SNDDgears.aif.oni to AE and recompiled level0.  Now there is no missing sound warning, but I don't hear any difference.  If you want to try it: http://edt.oni2.net/AE_Files/SNDDgears.aif.oni.zip  Now the sound is nothing special, just used it for a test. [[User:EdT|EdT]]
::::::::That sound will only work for Macs, I'll try my own experimentation. :) By the way, make sure the volume in gears.grp isn't too low...[[User:Gumby|Gumby]] 02:36, 5 May 2009 (UTC)
::::::::That sound will only work for Macs, I'll try my own experimentation. :) By the way, make sure the volume in gears.grp isn't too low...[[User:Gumby|Gumby]] 02:36, 5 May 2009 (UTC)
===Forgetful AI===
:Only one AI remembers the location of Konoko, while the others go inactive:
:http://edt.oni2.net/mov/1remembers.wmv
:Also, its always the last AI that is spawned that remembers where Konoko is and attacks her.
===BSL overload===
FATAL SCRIPTING ERROR: exceeded maximum scripting parameter base size of 32768
: When you decoy or throw enough guys into a fire then BSL get killed.
: It's probably caused by the [[OBD:BINA/OBJC/TRGV|TV inside function]]. "This one is triggered at every frame (60 times per second) unless the trigger-only-once flag is set."
: [http://www.youtube.com/watch?v=edh4bV_hWqk Here's a vid.] Vanilla Oni suffers the same.
: Let's see if we can come up with a fix.
: Oh, and, if a group stands in a fire then it seems that only one character gets damage.
::Engine issue. :) We could always disable the TV and use particles. :P [[User:Gumby|Gumby]] 03:20, 18 July 2009 (UTC)
===Aiming screens===
The shoulder joints of males look awkward for rifle aiming, and more generally extreme aiming angles look funky. This could be fixed by editing or adding keyframes in the aiming screen TRAM; however, there is still no reasonable pipeline for that. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
:Another issue is that KONRIF side rolls use an aiming screen. On one hand, it allows her to keep shooting while in the middle of a roll, which is cool. On the other, the weapon stays upright when aiming and rotates 360° through Konoko's fist, which is uncool (of course, it only shows up in slowmo and/or side view). There is no  solution apart from disabling the aiming screen on KONRIF side rolls. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)


==="Stop or I'll still shoot"===
==="Stop or I'll still shoot"===