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| {{update}}
| | These are the fixes and patches that are automatically installed by the [[AE]]. |
| These mod packages can be found in the Edition release 2009-07. Names in blue link to more details on that mod. | |
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| {|align=left border=1 cellspacing=0 color=black cellpadding=3 style="width:580px; border:1px solid black; text-align=center | | {|align=left border=1 cellspacing=0 color=black cellpadding=3 style="text-align:center" |
| !Number | | !Number |
| !Name | | !Name |
| !Category
| |
| !Ver. | | !Ver. |
| !Description | | !Description |
| !width=330|Preview<!--this column is for 320x240 thumbnails of preview images--> | | !width=330|Preview<!--this column is for 320x240 thumbnails of preview images--> |
| |- | | |- |
| |valign=top align=center|11000 | | |0 |
| |valign=top align=center|Weapon Improvement | | |[[OniSplit]] |
| |valign=top align=center|AE: Weapons | | |0.9.86.0 |
| |valign=top align=center|1 | | |Allows the AE to install modded resources into Oni's game data. |
| |Improves the appearence and mechanics of existing Oni weapons. <br /> Currently contains: <br /> 1. Long lasting bullet casings.
| |
| | | | | |
| |- | | |- |
| |valign=top align=center|12000 | | |1 |
| |valign=top align=center|[[AE:New weapons|New Weapons]]
| | |[[XmlTools]] |
| |valign=top align=center|AE: Weapons | | |0.8d |
| |valign=top align=center|1
| | |Allows the AE to patch resources in Oni's game data. |
| |Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons....
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| |- | | |- |
| |valign=top align=center|21000 | | |7 |
| |valign=top align=center|Upgraded ONCCs
| | |AE Read-Me |
| |valign=top align=center|AE: Characters
| | |2013-04 |
| |valign=top align=center|1 | | |A shorter version of the documentation found on this wiki. |
| |valign=top|Gives enemies more health, better bullet dodging, and better blocking skills. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|22000 | | |10 |
| |valign=top align=center|[[AE:BGI|New Characters]] | | |Oni game app (Windows) |
| |valign=top align=center|AE: Characters
| | |1 |
| |valign=top align=center|1
| | |Provides a standard version of Oni.exe for the Daodan DLL to modify. |
| |Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|23000 | | |11 |
| |valign=top align=center|Shinatama Too | | |[[AE:FERAL|Oni game app (Intel Macs)]] |
| |valign=top align=center|AE: Characters
| | |1.1b |
| |valign=top align=center|1
| | |The latest beta build of Oni.app for Intel Macs. |
| |Adds a fighting Shinatama to the game, distinguishable by her unique outfit. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|31000 | | |20 |
| |valign=top align=center|[[AE:Glass|Glass Breaking Moves]]
| | |[[Daodan DLL|Daodan DLL (Windows)]] |
| |valign=top align=center|AE: Animations | | |3.2 |
| |valign=top align=center|1 | | |Patches Oni.exe. See link in name for details. |
| |valign=top|Makes all attacks break glass.
| |
| | | | | |
| |- | | |- |
| |valign=top align=center|32000 | | |50 |
| |valign=top align=center|[[AE:Glass|Dangerous Glass]]
| | |Menu Fixes |
| |valign=top align=center|AE: Particles | | |1.0 |
| |valign=top align=center|1
| | |Labels the Main Menu with "Anniversary Edition", fixes the backwards "Invert Mouse" option label and corrects an out-of-order diary page. |
| |When windows are broken, the shards of broken glass hurt anyone they touch. This mod was designed to go along with Glass Breaking Moves. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|33000 | | |2000 |
| |valign=top align=center|Improved Weather | | |Globalization Fixes for Characters |
| |valign=top align=center|AE: Particles | | |1.1 |
| |valign=top align=center|1
| | |Some character classes accidentally change once the AE has made all classes available on all levels. This fixes the Karen and mini-Striker cameo bugs. |
| |Improves Oni's weather effects. <br /> Currently contains: <br /> 1. Rain splash effect. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|42000 | | |2200 |
| |valign=top align=center|Dashing AI
| | |Custom Character Variants |
| |valign=top align=center|AE: Animations | | |1 |
| |valign=top align=center|1
| | |Allows for new character classes to be referenced by mods without crashing if those characters are not installed. |
| |Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|45000 | | |2400 |
| |valign=top align=center|Ninja Shadow Dash
| | |[[AE:DeLorean|Airport Vehicle Fix]] |
| |valign=top align=center|AE: Animations | | |1 |
| |valign=top align=center|1
| | |Fixes an improperly-textured sports car that pulls away from the Airport suspiciously in the beginning of Chapter 4. |
| |Ninja escape moves now make them disappear. They can travel through characters in this shadow state. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|51000 | | |4000 |
| |valign=top align=center|Unlock All Moves
| | |Widescreen Fixes |
| |valign=top align=center|AE: Animations | | |1.11 |
| |valign=top align=center|1
| | |Corrects issues that show up in 16:10 and 16:9 resolutions, which Bungie never thought you'd see back when 4:3 was the standard. |
| |valign=top|Unlocks all attacks. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|52000 | | |5000 |
| |valign=top align=center|[[AE:Combat_system|Andrashi Melee System]]
| | |Unlock All Moves |
| |valign=top align=center|AE: Animations | | |1.2 |
| |valign=top align=center|1
| | |Makes all of Konoko's attacks available from Chapter 1 onward. |
| |valign=top|Changes the melee system. Also unlocks all moves. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|53000 | | |5100 |
| |valign=top align=center|Knockdown Revamp | | |Vanilla BSL |
| |valign=top align=center|AE: Animations | | |1.1 |
| |valign=top align=center|1
| | |Simply supplies the original, unaltered level scripts to help guarantee that mods are running on consistent scripting. |
| |1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down. | |
| | | | | |
| |- | | |- |
| |valign=top align=center|54000 | | |6000 |
| |valign=top align=center|Brutal AI
| | |Missing Sounds |
| |valign=top align=center|AE: Animations | | |1.0 |
| |valign=top align=center|1
| | |Restores sounds to Oni that were missing upon its release (only one sound so far, the gears at the end of Chapter 12). |
| |Improves the melee AI for Konoko and Strikers. Brutal Konoko can be seen in Dream Lab (Chapter 11). Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal. | |
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| |} | | |} |
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| [[Category:Anniversary Edition]] | | [[Category:Anniversary Edition]] |