Anniversary Edition/Core: Difference between revisions

updating for AE7, pictures coming soon; also, I think I must be the worst person at wiki table markup in the world
m (Iritscen moved page Anniversary Edition/Packages to Anniversary Edition/Core without leaving a redirect: To reflect the change in AE scope from bundled mod packages to just including tweaks/patches.)
(updating for AE7, pictures coming soon; also, I think I must be the worst person at wiki table markup in the world)
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These are the fixes and patches that are automatically installed by the [[AE]].
These mod packages can be found in the Edition release 2009-07. Names in blue link to more details on that mod.


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!Number
!Number
!Name
!Name
!Category
!Ver.
!Ver.
!Description
!Description
!width=330|Preview<!--this column is for 320x240 thumbnails of preview images-->
!width=330|Preview<!--this column is for 320x240 thumbnails of preview images-->
|-
|-
|valign=top align=center|11000
|0
|valign=top align=center|Weapon Improvement
|[[OniSplit]]
|valign=top align=center|AE: Weapons
|0.9.86.0
|valign=top align=center|1
|Allows the AE to install modded resources into Oni's game data.
|Improves the appearence and mechanics of existing Oni weapons. <br /> Currently contains: <br /> 1. Long lasting bullet casings.
|
|
|-
|-
|valign=top align=center|12000
|1
|valign=top align=center|[[AE:New weapons|New Weapons]]
|[[XmlTools]]
|valign=top align=center|AE: Weapons
|0.8d
|valign=top align=center|1
|Allows the AE to patch resources in Oni's game data.
|Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons....
|
|
|-
|-
|valign=top align=center|21000
|7
|valign=top align=center|Upgraded ONCCs
|AE Read-Me
|valign=top align=center|AE: Characters
|2013-04
|valign=top align=center|1
|A shorter version of the documentation found on this wiki.
|valign=top|Gives enemies more health, better bullet dodging, and better blocking skills.
|
|
|-
|-
|valign=top align=center|22000
|10
|valign=top align=center|[[AE:BGI|New Characters]]
|Oni game app (Windows)
|valign=top align=center|AE: Characters
|1
|valign=top align=center|1
|Provides a standard version of Oni.exe for the Daodan DLL to modify.
|Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2.
|
|
|-
|-
|valign=top align=center|23000
|11
|valign=top align=center|Shinatama Too
|[[AE:FERAL|Oni game app (Intel Macs)]]
|valign=top align=center|AE: Characters
|1.1b
|valign=top align=center|1
|The latest beta build of Oni.app for Intel Macs.
|Adds a fighting Shinatama to the game, distinguishable by her unique outfit.
|
|
|-
|-
|valign=top align=center|31000
|20
|valign=top align=center|[[AE:Glass|Glass Breaking Moves]]
|[[Daodan DLL|Daodan DLL (Windows)]]
|valign=top align=center|AE: Animations
|3.2
|valign=top align=center|1
|Patches Oni.exe. See link in name for details.
|valign=top|Makes all attacks break glass.
|
|
|-
|-
|valign=top align=center|32000
|50
|valign=top align=center|[[AE:Glass|Dangerous Glass]]
|Menu Fixes
|valign=top align=center|AE: Particles
|1.0
|valign=top align=center|1
|Labels the Main Menu with "Anniversary Edition", fixes the backwards "Invert Mouse" option label and corrects an out-of-order diary page.
|When windows are broken, the shards of broken glass hurt anyone they touch.  This mod was designed to go along with Glass Breaking Moves.
|
|
|-
|-
|valign=top align=center|33000
|2000
|valign=top align=center|Improved Weather
|Globalization Fixes for Characters
|valign=top align=center|AE: Particles
|1.1
|valign=top align=center|1
|Some character classes accidentally change once the AE has made all classes available on all levels. This fixes the Karen and mini-Striker cameo bugs.
|Improves Oni's weather effects. <br /> Currently contains: <br /> 1. Rain splash effect.
|
|
|-
|-
|valign=top align=center|42000
|2200
|valign=top align=center|Dashing AI
|Custom Character Variants
|valign=top align=center|AE: Animations
|1
|valign=top align=center|1
|Allows for new character classes to be referenced by mods without crashing if those characters are not installed.
|Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay.
|
|
|-
|-
|valign=top align=center|45000
|2400
|valign=top align=center|Ninja Shadow Dash
|[[AE:DeLorean|Airport Vehicle Fix]]
|valign=top align=center|AE: Animations
|1
|valign=top align=center|1
|Fixes an improperly-textured sports car that pulls away from the Airport suspiciously in the beginning of Chapter 4.
|Ninja escape moves now make them disappear. They can travel through characters in this shadow state.
|
|
|-
|-
|valign=top align=center|51000
|4000
|valign=top align=center|Unlock All Moves
|Widescreen Fixes
|valign=top align=center|AE: Animations
|1.11
|valign=top align=center|1
|Corrects issues that show up in 16:10 and 16:9 resolutions, which Bungie never thought you'd see back when 4:3 was the standard.
|valign=top|Unlocks all attacks.
|
|
|-
|-
|valign=top align=center|52000
|5000
|valign=top align=center|[[AE:Combat_system|Andrashi Melee System]]
|Unlock All Moves
|valign=top align=center|AE: Animations
|1.2
|valign=top align=center|1
|Makes all of Konoko's attacks available from Chapter 1 onward.
|valign=top|Changes the melee system. Also unlocks all moves.
|
|
|-
|-
|valign=top align=center|53000
|5100
|valign=top align=center|Knockdown Revamp
|Vanilla BSL
|valign=top align=center|AE: Animations
|1.1
|valign=top align=center|1
|Simply supplies the original, unaltered level scripts to help guarantee that mods are running on consistent scripting.
|1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down.
|
|
|-
|-
|valign=top align=center|54000
|6000
|valign=top align=center|Brutal AI
|Missing Sounds
|valign=top align=center|AE: Animations
|1.0
|valign=top align=center|1
|Restores sounds to Oni that were missing upon its release (only one sound so far, the gears at the end of Chapter 12).
|Improves the melee AI for Konoko and Strikers.  Brutal Konoko can be seen in Dream Lab (Chapter 11).  Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal.
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|
|}
|}
[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]