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BSL:Variables: Difference between revisions

→‎Built-in variables: oops, forgot to fill in actual types of new Mac variables; oops again, meant to preview that blue before I hit Save, that was no better than the red
(updating for Intel Mac build)
(→‎Built-in variables: oops, forgot to fill in actual types of new Mac variables; oops again, meant to preview that blue before I hit Save, that was no better than the red)
Line 50: Line 50:
:White: available on all versions
:White: available on all versions
:Blue: Mac exclusive
:Blue: Mac exclusive
:Light green: Windows exclusive
:Green: Windows exclusive
;Default value
;Default value
:'''# !!!''' : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified)
:'''# !!!''' : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified)
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|bool||am_show_filenames||0
|bool||am_show_filenames||0
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||OK
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||OK
|-bgcolor="blue"
|-bgcolor=#8888ff
|bool||am_show_texturenames||0
|bool||am_show_texturenames||0
|"Shows Texture name"||OK
|"Shows Texture name"||OK
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|int32||chr_show_movement||0
|int32||chr_show_movement||0
|"enables movement debugging information for characters"<br>(dumps XZ velocity to console every # frames)||OK
|"enables movement debugging information for characters"<br>(dumps XZ velocity to console every # frames)||OK
|-bgcolor="blue"
|-bgcolor=#8888ff
|int32||chr_show_weaponid||0
|int32||chr_show_weaponid||0
|"Shows weapon ID"||OK
|"Shows weapon ID"||OK
|-bgcolor="blue"
|-bgcolor=#8888ff
|int32||chr_showextent_globals||0
|bool||chr_showextent_globals||0
|"shows the global parts of an attack animation's extent"||OK
|"shows the global parts of an attack animation's extent"||OK
|-
|-
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|-
|-
|1||debug_consoles||0
|1||debug_consoles||0
|"prints debugging information about console usage"<br>(information about ''ingame'' consoles; prints to ''dev mode'' console ^^)||OK
|"prints debugging information about console usage"<br>(information about ''in-game'' consoles; prints to ''dev mode'' console ^^)||OK
|-bgcolor="blue"
|-bgcolor=#8888ff
|??||debug_font_cache||??
|bool||debug_font_cache||0
|"displays font cache texture"||??
|"displays font cache texture"||??
|-
|-
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|bool||gl_disable_depth_reads||0
|bool||gl_disable_depth_reads||0
|"disable_depth_reads"||??
|"disable_depth_reads"||??
|-bgcolor="blue"
|-bgcolor=#8888ff
|??||gl_disable_dxt1||??
|bool||gl_disable_dxt1||0
|"lets you disable use of DXT1"||??
|"lets you disable use of DXT1"||??
|-bgcolor="blue"
|-bgcolor=#8888ff
|??||gl_disable_packed_pixels||??
|bool||gl_disable_packed_pixels||0
|"lets you disable packed-pixels support"||??
|"lets you disable packed-pixels support"||??
|-
|-
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|float||[[gl_fog_start]]||'''0.975 !!!'''
|float||[[gl_fog_start]]||'''0.975 !!!'''
|"fog start" in frustum space||OK
|"fog start" in frustum space||OK
|-bgcolor="blue"
|-bgcolor=#8888ff
|??||gl_mipmap_offset||??
|int32||gl_mipmap_offset||0
|"lets you disable miplevels (-ve = disable big, +ve = disable small)"||??
|"lets you disable miplevels (-ve = disable big, +ve = disable small)"||??
|-
|-
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|bool||show_triggers||1
|bool||show_triggers||1
|"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK
|"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK
|-bgcolor="blue"
|-bgcolor=#8888ff
|bool||show_triggervolumes||1
|bool||show_triggervolumes||0
|"Display trigger volumes"||OK
|"Display trigger volumes"||OK
|-
|-