18,700
edits
(updating for Intel Mac build) |
(→Built-in variables: oops, forgot to fill in actual types of new Mac variables; oops again, meant to preview that blue before I hit Save, that was no better than the red) |
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:White: available on all versions | :White: available on all versions | ||
:Blue: Mac exclusive | :Blue: Mac exclusive | ||
: | :Green: Windows exclusive | ||
;Default value | ;Default value | ||
:'''# !!!''' : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified) | :'''# !!!''' : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified) | ||
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|bool||am_show_filenames||0 | |bool||am_show_filenames||0 | ||
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||OK | |"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||OK | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
|bool||am_show_texturenames||0 | |bool||am_show_texturenames||0 | ||
|"Shows Texture name"||OK | |"Shows Texture name"||OK | ||
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|int32||chr_show_movement||0 | |int32||chr_show_movement||0 | ||
|"enables movement debugging information for characters"<br>(dumps XZ velocity to console every # frames)||OK | |"enables movement debugging information for characters"<br>(dumps XZ velocity to console every # frames)||OK | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
|int32||chr_show_weaponid||0 | |int32||chr_show_weaponid||0 | ||
|"Shows weapon ID"||OK | |"Shows weapon ID"||OK | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
| | |bool||chr_showextent_globals||0 | ||
|"shows the global parts of an attack animation's extent"||OK | |"shows the global parts of an attack animation's extent"||OK | ||
|- | |- | ||
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|- | |- | ||
|1||debug_consoles||0 | |1||debug_consoles||0 | ||
|"prints debugging information about console usage"<br>(information about '' | |"prints debugging information about console usage"<br>(information about ''in-game'' consoles; prints to ''dev mode'' console ^^)||OK | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
| | |bool||debug_font_cache||0 | ||
|"displays font cache texture"||?? | |"displays font cache texture"||?? | ||
|- | |- | ||
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|bool||gl_disable_depth_reads||0 | |bool||gl_disable_depth_reads||0 | ||
|"disable_depth_reads"||?? | |"disable_depth_reads"||?? | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
| | |bool||gl_disable_dxt1||0 | ||
|"lets you disable use of DXT1"||?? | |"lets you disable use of DXT1"||?? | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
| | |bool||gl_disable_packed_pixels||0 | ||
|"lets you disable packed-pixels support"||?? | |"lets you disable packed-pixels support"||?? | ||
|- | |- | ||
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|float||[[gl_fog_start]]||'''0.975 !!!''' | |float||[[gl_fog_start]]||'''0.975 !!!''' | ||
|"fog start" in frustum space||OK | |"fog start" in frustum space||OK | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
| | |int32||gl_mipmap_offset||0 | ||
|"lets you disable miplevels (-ve = disable big, +ve = disable small)"||?? | |"lets you disable miplevels (-ve = disable big, +ve = disable small)"||?? | ||
|- | |- | ||
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|bool||show_triggers||1 | |bool||show_triggers||1 | ||
|"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK | |"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK | ||
|-bgcolor= | |-bgcolor=#8888ff | ||
|bool||show_triggervolumes|| | |bool||show_triggervolumes||0 | ||
|"Display trigger volumes"||OK | |"Display trigger volumes"||OK | ||
|- | |- |