18,700
edits
(→Built-in variables: oops, forgot to fill in actual types of new Mac variables; oops again, meant to preview that blue before I hit Save, that was no better than the red) |
(→Built-in variables: oops, restoring OK-I, but as OK-M (both platforms are on "I"ntel); lightening Mac blue; adding "NO" flag that hopefully we can use in place of some of these "??"s some day) |
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;Color | ;Color | ||
:White: available on all versions | :White: available on all versions | ||
:Blue: Mac | :Blue: command only exists in Mac Intel build | ||
:Green: Windows | :Green: command only exists in Windows build | ||
;Default value | ;Default value | ||
:'''# !!!''' : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified) | :'''# !!!''': reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified) | ||
:'''!?''' : set by engine at game/level load, depends on [[persist.dat]] | :'''!?''': set by engine at game/level load, depends on [[persist.dat]] | ||
;Works | ;Works | ||
:"OK?" | :"OK": both platforms can use this command | ||
:"OK-M": the command only works on Intel Macs | |||
:"OK?": confirmation/refinement required | |||
:"??": command may not work | |||
:"NO": command is proven not to work | |||
Line 101: | Line 105: | ||
|- | |- | ||
|bool||[[ai2_showastar]]||0 | |bool||[[ai2_showastar]]||0 | ||
|"shows grid squares that are evaluated by the A* pathfinding"||OK | |"shows grid squares that are evaluated by the A* pathfinding"||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||[[ai2_showcombatranges]]||0 | |bool||[[ai2_showcombatranges]]||0 | ||
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|- | |- | ||
|bool||am_hit_everything||0 | |bool||am_hit_everything||0 | ||
|"makes the laser pointer hit all objects"||OK | |"makes the laser pointer hit all objects"||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||am_invert||'''!?''' | |bool||am_invert||'''!?''' | ||
Line 188: | Line 192: | ||
|- | |- | ||
|bool||am_show_axes||0 | |bool||am_show_axes||0 | ||
|"shows world axes"||OK | |"shows world axes"||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||am_show_closest||0 | |bool||am_show_closest||0 | ||
Line 194: | Line 198: | ||
|- | |- | ||
|bool||am_show_filenames||0 | |bool||am_show_filenames||0 | ||
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||OK | |"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||bgcolor=#ccccff|OK-M | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|bool||am_show_texturenames||0 | |bool||am_show_texturenames||0 | ||
|"Shows Texture name"||OK | |"Shows Texture name"||OK | ||
|- | |- | ||
|float||character_name_distance||150. | |float||character_name_distance||150. | ||
|"specifies the distance from the camera that character names no longer draw"<br>(probably needs show_characters)||OK | |"specifies the distance from the camera that character names no longer draw"<br>(probably needs show_characters)||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||chr_active||1 | |bool||chr_active||1 | ||
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|int32||chr_show_movement||0 | |int32||chr_show_movement||0 | ||
|"enables movement debugging information for characters"<br>(dumps XZ velocity to console every # frames)||OK | |"enables movement debugging information for characters"<br>(dumps XZ velocity to console every # frames)||OK | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|int32||chr_show_weaponid||0 | |int32||chr_show_weaponid||0 | ||
|"Shows weapon ID"||OK | |"Shows weapon ID"||OK | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|bool||chr_showextent_globals||0 | |bool||chr_showextent_globals||0 | ||
|"shows the global parts of an attack animation's extent"||OK | |"shows the global parts of an attack animation's extent"||OK | ||
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|1||debug_consoles||0 | |1||debug_consoles||0 | ||
|"prints debugging information about console usage"<br>(information about ''in-game'' consoles; prints to ''dev mode'' console ^^)||OK | |"prints debugging information about console usage"<br>(information about ''in-game'' consoles; prints to ''dev mode'' console ^^)||OK | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|bool||debug_font_cache||0 | |bool||debug_font_cache||0 | ||
|"displays font cache texture"||?? | |"displays font cache texture"||?? | ||
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|bool||gl_disable_depth_reads||0 | |bool||gl_disable_depth_reads||0 | ||
|"disable_depth_reads"||?? | |"disable_depth_reads"||?? | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|bool||gl_disable_dxt1||0 | |bool||gl_disable_dxt1||0 | ||
|"lets you disable use of DXT1"||?? | |"lets you disable use of DXT1"||?? | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|bool||gl_disable_packed_pixels||0 | |bool||gl_disable_packed_pixels||0 | ||
|"lets you disable packed-pixels support"||?? | |"lets you disable packed-pixels support"||?? | ||
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|float||[[gl_fog_start]]||'''0.975 !!!''' | |float||[[gl_fog_start]]||'''0.975 !!!''' | ||
|"fog start" in frustum space||OK | |"fog start" in frustum space||OK | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|int32||gl_mipmap_offset||0 | |int32||gl_mipmap_offset||0 | ||
|"lets you disable miplevels (-ve = disable big, +ve = disable small)"||?? | |"lets you disable miplevels (-ve = disable big, +ve = disable small)"||?? | ||
Line 605: | Line 609: | ||
|- | |- | ||
|float||patrolpath_name_distance||150.0 | |float||patrolpath_name_distance||150.0 | ||
|"specifies the distance from the camera that patrol point names no longer draw"<br>(probably needs show_patrolpaths)||OK | |"specifies the distance from the camera that patrol point names no longer draw"<br>(probably needs show_patrolpaths)||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||ph_active||1 | |bool||ph_active||1 | ||
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|- | |- | ||
|bool||show_characters||0 | |bool||show_characters||0 | ||
|"enables the display of character starting positions"<br>(see BINA/OBJC/CHAR)||OK | |"enables the display of character starting positions"<br>(see BINA/OBJC/CHAR)||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||show_chr_env_collision||0 | |bool||show_chr_env_collision||0 | ||
Line 653: | Line 657: | ||
|- | |- | ||
|bool||show_flags||0 | |bool||show_flags||0 | ||
|"enables the display of flags"<br>(see BINA/OBJC/FLAG)||OK | |"enables the display of flags"<br>(see BINA/OBJC/FLAG)||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||show_laser_env_collision||0 | |bool||show_laser_env_collision||0 | ||
Line 659: | Line 663: | ||
|- | |- | ||
|bool||show_patrolpaths||0 | |bool||show_patrolpaths||0 | ||
|"enables the display of AI patrol path objects"<br>(see BINA/OBJC/PATR)||OK | |"enables the display of AI patrol path objects"<br>(see BINA/OBJC/PATR)||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||show_performance||0 | |bool||show_performance||0 | ||
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|bool||show_triggers||1 | |bool||show_triggers||1 | ||
|"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK | |"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||OK | ||
|-bgcolor=# | |-bgcolor=#ccccff | ||
|bool||show_triggervolumes||0 | |bool||show_triggervolumes||0 | ||
|"Display trigger volumes"||OK | |"Display trigger volumes"||OK | ||
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|- | |- | ||
|bool||turret_show_debug||0 | |bool||turret_show_debug||0 | ||
|"enables the display of turret debug lines"||OK | |"enables the display of turret debug lines"||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||[[ui_suppress_prompt]]||0 | |bool||[[ui_suppress_prompt]]||0 |