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Paradox-01 (talk | contribs) m ('k) |
Paradox-01 (talk | contribs) (RealWorld flag) |
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::::-If you set first attack part to be able to deal damage from 1st to 100th frame of TRAM, and second attack part to deal damage within that limit (e.g. from 25th to 41st frame, it can be again from 1 to 100), than first attack part an hurt from 1st to 100th (as usual), but even if it hits, that second one attack part (25th to 41st) can hurt enemy as well during "its lifetime". So two attack parts are allowed to execute. Note that second attack part MUST be executed while first attack part has active "window", otherwise it won't work. | ::::-If you set first attack part to be able to deal damage from 1st to 100th frame of TRAM, and second attack part to deal damage within that limit (e.g. from 25th to 41st frame, it can be again from 1 to 100), than first attack part an hurt from 1st to 100th (as usual), but even if it hits, that second one attack part (25th to 41st) can hurt enemy as well during "its lifetime". So two attack parts are allowed to execute. Note that second attack part MUST be executed while first attack part has active "window", otherwise it won't work. | ||
:RealWorld | :RealWorld | ||
::: | :::It appears this flag was used to create TRAM and OBAN from one animation source. The OBAN is supposed to store pelvis rotations and positions because that way a character can move over obstacles/gaps. The very most of them are used in cutscenes. | ||
:DoAim | :DoAim | ||
:::forces aim animation (PIS/RIF) if user has weapon | :::forces aim animation (PIS/RIF) if user has weapon |
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