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Oni engine patches (Mac Intel): Difference between revisions

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:''For a list of changes to the Windows version of Oni, see [[Daodan DLL|here]]. For a list of changes to the PPC Mac version of Oni, see [[Oni engine patches (Mac, PPC)|here]].''
:''For a list of changes to the Windows version of Oni, see [[Daodan DLL|here]]. For a list of changes to the PPC Mac version of Oni, see [[Oni engine patches (Mac, PPC)|here]].''


In 2011, Feral Interactive [http://oni.bungie.org/community/forum/viewtopic.php?pid=31710#p31710 released a beta] for an Intel build for Mac Oni on the Oni Central Forum. Per fan requests, they included a number of patches that were either made by hex edits to the previous PPC build (documented [[AE:OMNI|here]]), wished for, or made to Windows Oni by the [[Daodan DLL]].
In 2011, Feral Interactive [http://oni.bungie.org/community/forum/viewtopic.php?pid=31710#p31710 released a beta] for an Intel build for Mac Oni on the Oni Central Forum. Per fan requests, they included a number of patches that were either made by hex edits to the previous PPC build (documented [[AE:OMNI|here]]), wished for, or made to Windows Oni by the [[Daodan DLL]]. These changes are listed below.


==Download==
==Download==
http://support.feralinteractive.com/autoupdate/Oni/Oni1.1b5.dmg -- Released April 5, 2011.
http://support.feralinteractive.com/autoupdate/Oni/Oni1.1b5.dmg -- Released April 5, 2011.


==Known Issues==
==Known issues==
*While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game.  Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption.
*While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game.  Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption.


==List of patches==
==Changes from PPC build==
{| class="wikitable"
{| class="wikitable"
!Launch arg.!!Description
!Launch arg.!!Description
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|Fixed extension-logging crash at startup
|Fixed GL extension-logging crash at startup
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|Original Bungie app behavior restored: Oni looks for GameDataFolder next to itself instead of remembering last-used GDF location
|Original Bungie app behavior restored: Oni looks for GameDataFolder next to itself instead of remembering last-used [[GDF]] location
|-
|-
| --
| --