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Phew, another dusty talk page! *cough cough* I just wanted to draw your attention to [[User_talk:Iritscen#slowmo|this conversation]], which is in reference to [ | [[Image:Oni_WH_Env_Blender.png|200px|right|thumb]] | ||
Hi Edd, | |||
if you don't mind I hope you can answer these questions. | |||
Is this in Material view in your screenshot or does the Texture view works as it should on Mac side? | |||
Was Konoko imported with that pose or did you move her bones? | |||
Do you remember a helpful resource and some annoying pitfalls about rigging characters in blender? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 23:52, 12 September 2017 (CEST) | |||
: It was Object Mode with Material for Viewport shading. I had to merge all 19 parts of original Konoko into a single mesh for Overgrowth and used this pose. This was the .obj version that I posted in the Lugara thread, so no bones. Also I imported the AKEV.dae file for the Warehouse directly into Blender. | |||
: Fortunately, I kept the links to the tutorials I used for rigging. Rigging and Skinning a Character Model: https://www.youtube.com/watch?v=PPbSGUPj72w, Making a Simple Walk Animation: https://www.youtube.com/watch?v=kSDWfx6ib9k A search on youtube will give you more up to date tutorials, including how to use the Blender Game Engine. | |||
: You might want to search for "Third Person Characters in Unity" in youtube, they look interesting. EdT | |||
Thank you. Will look into the tuts at weekend. For now I will go with Blender (only for content creation) and UE4. Learning three programs at once might be a bit much, don't you think. Or maybe you want to tell me some features of Unity that are totally mind blowing. | |||
I'm not that keen in programming h2h combat without the help of visual scripting - we need a lot of customizations and I have already seen a bunch of promising tutorials on youtube for ue4. [[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:26, 13 September 2017 (CEST) | |||
: Nope nothing mind blowing about Unity :) I just happened to look at the videos for it. Now I will look into UE4, can you share some of the promising videos? Also, let's continue this discussion by email, you have my email address from s10k. EdT | |||
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'''Talk page archives''': [[User_talk:EdT/Archive1|#1]] | |||
Phew, another dusty talk page! *cough cough* I just wanted to draw your attention to [[User_talk:Iritscen/Archive2#slowmo|this conversation]], which is in reference to [[Special:Diff/22248/22319|this edit of mine]]. Thanks. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 23:59, 7 May 2013 (CEST) | |||
::Cleaned up all the dust. :) [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 00:41, 8 May 2013 (CEST) | ::Cleaned up all the dust. :) [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 00:41, 8 May 2013 (CEST) | ||
::: Mm, yes, but... :-S well, it's much better to archive it then delete it. There's a lot of history back there, like when geyser helped you patch the Mac app and we experimented with plugins. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:47, 8 May 2013 (CEST) | |||
::::Archived. Thanks for the suggestion. [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 01:09, 8 May 2013 (CEST) | |||
:::::Thank ''you'' :-) --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:23, 8 May 2013 (CEST) | |||
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