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==Windows 1.0 to Mac 1.1== | ==Windows 1.0 to Mac 1.1== | ||
[[Image:Classic_Mac_Oni_Get_Info_window.jpg|thumb|Bungie's original Carbon build of Oni 1.1 for Mac OS.]] | [[Image:Classic_Mac_Oni_Get_Info_window.jpg|thumb|Bungie's original Carbon PPC build of Oni 1.1 for Mac OS.]] | ||
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PS2 port coming at the end of development), the game did not cease development for both PC platforms at the same time. Oni was gold-mastered for Windows [http://carnage.bungie.org/oniforum/oni.forum.pl?read=6259 around mid-November 2000]. The Mac version continued in development for [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at least another month]. Most of that time was probably spent fixing Mac-specific bugs, but certain changes were made to the game as a whole (see [[PC_vs_Mac#File_formats|PC vs. Mac]] for details; note that the Windows demo had its app built from this 1.1 code, thus it has the same differences from retail Windows Oni as Mac Oni does). This resulted in a game application for Macs with the version number "1.1". However, the Mac Oni app would continue to evolve over time. | While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PS2 port coming at the end of development), the game did not cease development for both PC platforms at the same time. Oni was gold-mastered for Windows [http://carnage.bungie.org/oniforum/oni.forum.pl?read=6259 around mid-November 2000]. The Mac version continued in development for [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at least another month]. Most of that time was probably spent fixing Mac-specific bugs, but certain changes were made to the game as a whole (see [[PC_vs_Mac#File_formats|PC vs. Mac]] for details; note that the Windows demo had its app built from this 1.1 code, thus it has the same differences from retail Windows Oni as Mac Oni does). This resulted in a game application for Macs with the version number "1.1". However, the Mac Oni app would continue to evolve over time. | ||
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==Carbon to Cocoa== | ==Carbon to Cocoa== | ||
[[Image:Omni Oni Get Info window.png|thumb|Omni Group's Cocoa PPC port of Oni.]] | |||
Then, at the end of 2001, [http://www.omnigroup.com Omni Group] [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a [[wikipedia:Cocoa_(computing)|Cocoa]] (native OS X) build of the game which they had produced for free. This became known as the Omni build (now usually referred to as the PPC build). Their new builds (released through 2003) kept Oni stable for several years. The last Omni build is still available [http://www.insidemacgames.com/news/story.php?ArticleID=7003 here] and [http://www.omnigroup.com/ftp/pub/software/MacOSX/10.1/Oni-1.0v1.36.dmg here]. However, as computers advanced, a critical bug cropped up on both Macs and Windows machines, where Oni's querying of the graphics card at startup caused a crash. Once the patch was figured out in Windows, it was carried over to the PPC build. Other patches were made in time; see [[AE:OMNI|here]] for details. | Then, at the end of 2001, [http://www.omnigroup.com Omni Group] [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a [[wikipedia:Cocoa_(computing)|Cocoa]] (native OS X) build of the game which they had produced for free. This became known as the Omni build (now usually referred to as the PPC build). Their new builds (released through 2003) kept Oni stable for several years. The last Omni build is still available [http://www.insidemacgames.com/news/story.php?ArticleID=7003 here] and [http://www.omnigroup.com/ftp/pub/software/MacOSX/10.1/Oni-1.0v1.36.dmg here]. However, as computers advanced, a critical bug cropped up on both Macs and Windows machines, where Oni's querying of the graphics card at startup caused a crash. Once the patch was figured out in Windows, it was carried over to the PPC build. Other patches were made in time; see [[AE:OMNI|here]] for details. | ||