XML:ONLV: Difference between revisions

264 bytes added ,  11 June 2013
m
akev tex checker script
m (ENVP recycling -- method b: disadvantage: it needs a script; advantage: no need to edit the new ONLV after its creation)
m (akev tex checker script)
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If the game crashes while loading (at ca. 5-10% progress), check if all textures were inside the "out" folder.
If the game crashes while loading (at ca. 5-10% progress), check if all textures were inside the "out" folder.


You can extract the AKEV file to xml, then search for the [[XML:AKEV#TXMA|TXMP array]].
: You can extract the AKEV file to xml, then search for the [[XML:AKEV#TXMA|TXMP array]].
 
: [https://dl.dropboxusercontent.com/u/139715/OniGalore/AKEV_texture_checker.vbs THIS] script checks which textures are missing by comparing the AKEV*.xml with its *.oni files folder. Adept the two paths so that it works for you. Alt + 4, insert code, then F5.


"TXMP_marker_door" and "TXMP_marker_ghost" will be missing in the demo's "out" folder.
"TXMP_marker_door" and "TXMP_marker_ghost" will be missing in the demo's "out" folder.
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