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Talk:Oni/Positioning: Difference between revisions

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fixed WP redirect
(now with info on all of Oni's "competition")
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::Radiosity Lighting
::Radiosity Lighting
::Real-time shadow generation
::Real-time shadow generation
|valign="top"|I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather [http://iritscen.oni2.net/images/tnl/Oni-BadShadows3.jpg inconsistent quality]. Real-time shadow generation would refer to the primitive shadow system seen in pre-beta shots like [[:Image:TCTF1.JPG|THIS]] and [http://iritscen.oni2.net/images/tnl/Oni-Ch2LobbyLights1999.png THIS]. --[[User:Iritscen|Iritscen]]
|valign="top"|I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather [http://iritscen.oni2.net/comp_graphics/Oni-BadShadows1.jpg inconsistent quality].<br>
Real-time shadow generation would refer to the primitive shadow seen under Konoko in pre-beta shots like [[:Image:TCTF1.jpg|THIS]] and [[:Image:Musashi lobby lights 1999.png|THIS]]. --[[User:Iritscen|Iritscen]]
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|'''Instant Interaction Technology:'''
|'''Instant Interaction Technology:'''
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|Prince of Persia 3D&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The main feature of Prince of Persia 3D seems to be its “stunning animation”.  While we cannot know exactly how we compare in this aspect until more is known, we will most likely differ on a number of issues.  Prince of Persia will most likely be an adventure oriented game in the same vein as Tomb Raider.  Oni’s advantages over Prince should be similar to our advantages of Tomb Raider III including: action orientation, hand to hand combat and a distinct style.
|Prince of Persia 3D&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The main feature of Prince of Persia 3D seems to be its “stunning animation”.  While we cannot know exactly how we compare in this aspect until more is known, we will most likely differ on a number of issues.  Prince of Persia will most likely be an adventure oriented game in the same vein as Tomb Raider.  Oni’s advantages over Prince should be similar to our advantages of Tomb Raider III including: action orientation, hand to hand combat and a distinct style.
|valign="top"|I don't even remember hearing about [[wikipedia:Prince_of_Persia_3D|this game]], but it came out in 1999, thus it wasn't much of a competitor after all. --[[User:Iritscen|Iritscen]]
|valign="top"|I don't even remember hearing about [[wp:Prince of Persia 3D|this game]], but it came out in 1999, thus it wasn't much of a competitor after all. --[[User:Iritscen|Iritscen]]
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|Beneath&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“Use your caving equipment to climb, rappel, and swing your way through puzzles.”  This is clearly a puzzle oriented adventure game with heavy dependence on exploration.  This should be a very different game than Oni for generally the same reasons as Tomb Raider III and Prince of Persia 3D.  It’s nice that many of our competitors seem to be aiming for the same type of game play, but we need to make sure we are differentiated from them in our marketing.  We also need to note their 3D technology as well as animation and character control.
|Beneath&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“Use your caving equipment to climb, rappel, and swing your way through puzzles.”  This is clearly a puzzle oriented adventure game with heavy dependence on exploration.  This should be a very different game than Oni for generally the same reasons as Tomb Raider III and Prince of Persia 3D.  It’s nice that many of our competitors seem to be aiming for the same type of game play, but we need to make sure we are differentiated from them in our marketing.  We also need to note their 3D technology as well as animation and character control.
|valign="top"|[[wikipedia:Beneath (video game)|This game]] was cancelled in 1999. Though it was slated to come out alongside Oni (going by Oni's planned release date at the time), it sounds like it was an adventure platformer with no combat, so it would not have been a strong competitor with Oni on the basis of any similarity. --[[User:Iritscen|Iritscen]]
|valign="top"|[[wp:Presto Studios#Beneath|This game]] was cancelled in 1999. Though it was slated to come out alongside Oni (going by Oni's planned release date at the time), it sounds like it was an adventure platformer with no combat, so it would not have been a strong competitor with Oni on the basis of any similarity. --[[User:Iritscen|Iritscen]]
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|Omikron&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This seems to be our most similar competitor. As such, I’ve added more information.
|Omikron&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This seems to be our most similar competitor. As such, I’ve added more information.
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:Oni is much more of an action game and much less of an adventure game than Messiah seems to be.  While they seem to be working on impressive 3D technology,  Oni will incorporate advanced physics and IK technologies as well.
:Oni is much more of an action game and much less of an adventure game than Messiah seems to be.  While they seem to be working on impressive 3D technology,  Oni will incorporate advanced physics and IK technologies as well.
|valign="top"|Although Oni didn't end up having much to compete with Messiah on a technological level, Messiah released in 2000 to a fairly unimpressed reception. The reviews [http://www.gamefaqs.com/pc/62551-messiah/critic here] vary wildly, but based on the tech demos/hype sessions which I saw for Messiah during its development, the game may have been a victim of tech being prioritized over fun -- though I haven't played it myself. --[[User:Iritscen|Iritscen]]
|valign="top"|Although Oni didn't end up having much to compete with Messiah on a technological level, Messiah released in 2000 to a fairly unimpressed reception. The reviews [https://gamefaqs.gamespot.com/pc/62551-messiah/critic here] vary wildly, but based on the tech demos/hype sessions which I saw for Messiah during its development, the game may have been a victim of tech being prioritized over fun -- though I haven't played it myself. --[[User:Iritscen|Iritscen]]
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|Urban Chaos&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LOT of similarities to Oni – sprawling city setting, “unbelievable” physics, interactive environment, freedonm of exploration, hand-to-hand combat, two characters, one female one male, multiple ways to achieve objectives, use of scenery in combat (swing around telephone poles). Only thing it doesn’t have is shooting.
|Urban Chaos&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LOT of similarities to Oni – sprawling city setting, “unbelievable” physics, interactive environment, freedonm of exploration, hand-to-hand combat, two characters, one female one male, multiple ways to achieve objectives, use of scenery in combat (swing around telephone poles). Only thing it doesn’t have is shooting.
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|Avoid comparisons to Tomb Raider – Don’t use the Konoko model by herself.  Use her with the approved “group shot” art.
|Avoid comparisons to Tomb Raider – Don’t use the Konoko model by herself.  Use her with the approved “group shot” art.
|valign="top"|[[:Image:CGWcover.jpg|O]][[:Image:CGWcover2.jpg|O]][[:Image:MG UK cover.jpg|P]][[:Image:MM UK cover.jpg|S]]. --[[User:Iritscen|Iritscen]]
|valign="top"|[[:Image:CGW cover 1.jpg|O]][[:Image:CGW cover 2.jpg|O]][[:Image:MG UK cover.jpg|P]][[:Image:MM UK cover.jpg|S]]. --[[User:Iritscen|Iritscen]]
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[[Category:Oni history]]