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m (Clarified the effect of DamageType multipliers.) |
(Another (hopefully final) edit of the PAR3 multipliers section.) |
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{{OBDtr| 0xC60 | float |FF22FF| 00 00 80 3F | 1.000000 | minimal body size factor }} | {{OBDtr| 0xC60 | float |FF22FF| 00 00 80 3F | 1.000000 | minimal body size factor }} | ||
{{OBDtr| 0xC64 | float |FF22FF| 00 00 80 3F | 1.000000 | maximal body size factor }} | {{OBDtr| 0xC64 | float |FF22FF| 00 00 80 3F | 1.000000 | maximal body size factor }} | ||
{{OBDtrBK| The following 7 float values are ONCC specific multipliers for 7 PAR3 DamageTypes | {{OBDtrBK| The following 7 float values are ONCC specific multipliers for 7 PAR3 DamageTypes. See the [[DamageTypes]] page for DamageTypes description.<BR> | ||
These | These multipliers affect only StunDamage and Knockback, not the Damage. | ||
These multipliers are applied as follows: (StunDamage or Knockback)*(1 - the ONCC value) }} | |||
{{OBDtr| 0xC68 | float |FF22FF| 00 00 00 00 | 0.000000 | "Normal" DamageType multiplier }} | {{OBDtr| 0xC68 | float |FF22FF| 00 00 00 00 | 0.000000 | "Normal" DamageType multiplier }} | ||
{{OBDtr| 0xC6C | float |FF22FF| 00 00 00 00 | 0.000000 | "MinorStun" DamageType multiplier }} | {{OBDtr| 0xC6C | float |FF22FF| 00 00 00 00 | 0.000000 | "MinorStun" DamageType multiplier }} | ||
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{{OBDtr| 0xC7C | float |FF22FF| 00 00 00 00 | 0.000000 | "Blownup" DamageType multiplier }} | {{OBDtr| 0xC7C | float |FF22FF| 00 00 00 00 | 0.000000 | "Blownup" DamageType multiplier }} | ||
{{OBDtr| 0xC80 | float |FF22FF| 00 00 00 00 | 0.000000 | "Pickup" DamageType multiplier }} | {{OBDtr| 0xC80 | float |FF22FF| 00 00 00 00 | 0.000000 | "Pickup" DamageType multiplier }} | ||
{{OBDtr| 0xC84 | float |FF22FF| 00 00 00 3F | 0.500000 | Boss Shield multiplier, employed when the character has a boss shield | {{OBDtr| 0xC84 | float |FF22FF| 00 00 00 3F | 0.500000 | Boss Shield multiplier, employed when the character has a boss shield.<BR>For example via BSL command chr_boss_shield(ai_name). | ||
Incoming Damage, StunDamage and Knockback from any DamageType | Incoming Damage, StunDamage and Knockback from any DamageType are all multiplied by (1-this value). }} | ||
{{OBDtr| 0xC88 | link |808080| 01 F6 03 00 | 1014 | link to 01014-konoko_animations.[[OBD:TRAC|TRAC]] }} | {{OBDtr| 0xC88 | link |808080| 01 F6 03 00 | 1014 | link to 01014-konoko_animations.[[OBD:TRAC|TRAC]] }} | ||
{{OBDtr| 0xC8C | link |808080| 01 F6 03 00 | 1015 | link to 01015-konoko_screens.[[OBD:TRSC|TRSC]] }} | {{OBDtr| 0xC8C | link |808080| 01 F6 03 00 | 1015 | link to 01015-konoko_screens.[[OBD:TRSC|TRSC]] }} |
edits