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OBD:ONCC: Difference between revisions

70 bytes removed ,  20 June 2013
Another (hopefully final) edit of the PAR3 multipliers section.
m (Clarified the effect of DamageType multipliers.)
(Another (hopefully final) edit of the PAR3 multipliers section.)
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{{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}  
{{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}  
{{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}  
{{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}  
{{OBDtrBK| The following 7 float values are ONCC specific multipliers for 7 PAR3 DamageTypes (see the [[OBD:BINA/PAR3|PAR3]] page for DamageTypes).
{{OBDtrBK| The following 7 float values are ONCC specific multipliers for 7 PAR3 DamageTypes. See the [[DamageTypes]] page for DamageTypes description.<BR>
These values multiply StunDamage and Knockback parameters of PAR3 actions "DamageChar" and "DamageBlast", when those PAR3 actions utilize the respective DamageType. "Damage" parameter of said PAR3 actions is not affected by these multipliers. }}
These multipliers affect only StunDamage and Knockback, not the Damage.
These multipliers are applied as follows: (StunDamage or Knockback)*(1 - the ONCC value) }}
{{OBDtr| 0xC68 | float    |FF22FF| 00 00 00 00 | 0.000000    | "Normal" DamageType multiplier }}  
{{OBDtr| 0xC68 | float    |FF22FF| 00 00 00 00 | 0.000000    | "Normal" DamageType multiplier }}  
{{OBDtr| 0xC6C | float    |FF22FF| 00 00 00 00 | 0.000000    | "MinorStun" DamageType multiplier }}  
{{OBDtr| 0xC6C | float    |FF22FF| 00 00 00 00 | 0.000000    | "MinorStun" DamageType multiplier }}  
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{{OBDtr| 0xC7C | float    |FF22FF| 00 00 00 00 | 0.000000    | "Blownup" DamageType multiplier }}  
{{OBDtr| 0xC7C | float    |FF22FF| 00 00 00 00 | 0.000000    | "Blownup" DamageType multiplier }}  
{{OBDtr| 0xC80 | float    |FF22FF| 00 00 00 00 | 0.000000    | "Pickup" DamageType multiplier }}  
{{OBDtr| 0xC80 | float    |FF22FF| 00 00 00 00 | 0.000000    | "Pickup" DamageType multiplier }}  
{{OBDtr| 0xC84 | float    |FF22FF| 00 00 00 3F | 0.500000    | Boss Shield multiplier, employed when the character has a boss shield,<BR>for example via BSL command chr_boss_shield(ai_name).
{{OBDtr| 0xC84 | float    |FF22FF| 00 00 00 3F | 0.500000    | Boss Shield multiplier, employed when the character has a boss shield.<BR>For example via BSL command chr_boss_shield(ai_name).
Incoming Damage, StunDamage and Knockback from any DamageType is then multiplied by this value. }}
Incoming Damage, StunDamage and Knockback from any DamageType are all multiplied by (1-this value). }}
{{OBDtr| 0xC88 | link    |808080| 01 F6 03 00 | 1014        | link to 01014-konoko_animations.[[OBD:TRAC|TRAC]] }}  
{{OBDtr| 0xC88 | link    |808080| 01 F6 03 00 | 1014        | link to 01014-konoko_animations.[[OBD:TRAC|TRAC]] }}  
{{OBDtr| 0xC8C | link    |808080| 01 F6 03 00 | 1015        | link to 01015-konoko_screens.[[OBD:TRSC|TRSC]] }}  
{{OBDtr| 0xC8C | link    |808080| 01 F6 03 00 | 1015        | link to 01015-konoko_screens.[[OBD:TRSC|TRSC]] }}  
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