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Paradox-01 (talk | contribs) m (adding notes on setting default texture format in master xml file -- png import is still buggy (OS 94 tested on a 64-bit windows: 512x512 became 512x256)) |
Paradox-01 (talk | contribs) mNo edit summary |
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: Re-saved Mod Tool dae file has: <unit meter="0.1" name="decimetre"></unit> | : Re-saved Mod Tool dae file has: <unit meter="0.1" name="decimetre"></unit> | ||
In that case you would need to open the new dae and change the length specification again. | In that case you would need to open the new dae inside a text editor and change the length specification again. | ||
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This tag is mandatory. | This tag is mandatory. | ||
AKEV textures will be imported by the master xml file automatically, you don't need to write them into | AKEV textures will be imported by the master xml file automatically, you don't need to write them into that file. | ||
: With OniSplit v0.9.82-93.0, the textures' formats will be DXT1 and BGRA4444 (for transparent ones). | : With OniSplit v0.9.82-93.0, the textures' formats will be DXT1 and BGRA4444 (for transparent ones). | ||
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'''Question:''' How do we apply multiple textures to an AKEV core object? | '''Question:''' How do we apply multiple textures to an AKEV core object? | ||
'''Answer:''' Assuming you are using Mod Tool the procedure will be like this. Repeat this for each cluster you create ( | '''Answer:''' Assuming you are using Mod Tool the procedure will be like this. Repeat this for each cluster you create (except for projection). See also '''Figure 2 and 3'''. | ||
* select some polygons | * select some polygons | ||
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===CJBO and vertex coloring=== | ===CJBO and vertex coloring=== | ||
* Object (xml) import via <Object> tag (xml | * Object (xml) import via <Object> tag (master xml file) will get you objects without vertex coloring. (onisplit will pick *.oni class files from the shared folder.) | ||
* Object (dae) import via <Model> tag (xml | * Object (dae) import via <Model> tag (master xml file) should get you objects with vertex coloring but no functions. In that case add corresponding CJBO files by hand. | ||
You can chose between those two methods for consoles, triggers, turrets and furniture without particle. | You can chose between those two methods for consoles, triggers, turrets and furniture without particle. |
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