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==Fan-made multiplayer== | ==Fan-made multiplayer== | ||
[[Image:Flatline preview 1 screencap.jpg|thumb|250px|right|A character controlled by the copy of Oni running on the right executes a move which is seen in the copy of Oni on the left.]] | [[Image:Flatline preview 1 screencap.jpg|thumb|250px|right|A character controlled by the copy of Oni running on the right executes a move which is seen in the copy of Oni on the left.]] | ||
There have been multiple efforts to add multiplayer back into Oni by synchronizing relevant elements of the game's state between computers. | |||
[http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, and | [http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, neonew, and ssg. Up to the departure of typhen in 2005, the project remained in the address-finding phase, with a limited application of this knowledge being made by Alloc's [[ONI-Trainer|OniTrainer]], typhen's [[OniFly]], and neonew's [http://neonew.oni2.net/ OniHook], which actually tracked and patched a character's animations as if synchronizing action over a network. | ||
The next attempt at incorporating MP into Oni was the [[Flatline]] project, started in 2008 and made possible by the [[Daodan DLL]]. Development progressed up to the point where gameplay was smooth with two or three players, though gunplay was not yet supported. [http://www.youtube.com/watch?v=GMeWr11QVjU This video from 2011] was the latest | The next attempt at incorporating MP into Oni was the [[Flatline]] project, started in 2008 and made possible by the [[Daodan DLL]]. Development progressed up to the point where gameplay was smooth with two or three players, though gunplay was not yet supported. [http://www.youtube.com/watch?v=GMeWr11QVjU This video from 2011] was of the latest Flatline build before development ceased. | ||
[[Category:Oni history]] | [[Category:Oni history]] |