8,119
edits
Paradox-01 (talk | contribs) (thought about it's realization) |
Paradox-01 (talk | contribs) mNo edit summary |
||
Line 2: | Line 2: | ||
;Wouldn't it be nice to have a tool that can rebuild an Oni level? | ;Wouldn't it be nice to have a tool that can rebuild an Oni level? | ||
;Of course after some modification has been | ;Of course after some modification has been made to the level. | ||
Mod Tool and OniSplit could accomplish this task. | Mod Tool and OniSplit could accomplish this task. | ||
Line 56: | Line 56: | ||
Since level0_Final is such a big file, Mod Tool will check if the folder is already located at OniLevels. | Since level0_Final is such a big file, Mod Tool will check if the folder is already located at OniLevels. | ||
For update purposes, the user can force to export level0_Final again by dragging and dropping it into the program. | |||
Line 70: | Line 70: | ||
There's already the shared folder for the xml master file. But we should be able to extend it whenever necessary. | There's already the shared folder for the xml master file. But we should be able to extend it whenever necessary. | ||
For instance BINACJBOCharacter/AISA/CRSA will | For instance BINACJBOCharacter/AISA/CRSA will require ONCC files in DAE format. | ||
This will be done whenever level0_Final becomes exported. | This will be done whenever level0_Final becomes exported. | ||
Line 80: | Line 80: | ||
====Project management==== | ====Project management==== | ||
Progress | Progress must be saved in form of *.exp scene files. | ||
Valid project locations will be provided automatically. | Valid project locations will be provided automatically. | ||
[...] | [...] |
edits