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Mod Tool/Oni level rebuilder: Difference between revisions

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(thought about it's realization)
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;Wouldn't it be nice to have a tool that can rebuild an Oni level?
;Wouldn't it be nice to have a tool that can rebuild an Oni level?
;Of course after some modification has been added to the level.
;Of course after some modification has been made to the level.


Mod Tool and OniSplit could accomplish this task.
Mod Tool and OniSplit could accomplish this task.
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Since level0_Final is such a big file, Mod Tool will check if the folder is already located at OniLevels.
Since level0_Final is such a big file, Mod Tool will check if the folder is already located at OniLevels.


The user can force to export level0_Final by dragging and dropping it into the program individually.
For update purposes, the user can force to export level0_Final again by dragging and dropping it into the program.




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There's already the shared folder for the xml master file. But we should be able to extend it whenever necessary.
There's already the shared folder for the xml master file. But we should be able to extend it whenever necessary.


For instance BINACJBOCharacter/AISA/CRSA will requite ONCC files in DAE format.
For instance BINACJBOCharacter/AISA/CRSA will require ONCC files in DAE format.


This will be done whenever level0_Final becomes exported.
This will be done whenever level0_Final becomes exported.
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====Project management====
====Project management====
Progress should be saved in form of *.exp scene files.
Progress must be saved in form of *.exp scene files.


Valid project locations will be provided automatically.
Valid project locations will be provided automatically.


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