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[[Image:Windows_(UK)_box_art_-_front.jpg|thumb | [[Image:Windows_(UK)_box_art_-_front.jpg|thumb]] | ||
:''See [[Credits]] for a complete list of the names behind Oni as well as links to interviews with key members of the Oni team.'' | :''See [[Credits]] for a complete list of the names behind Oni as well as links to interviews with key members of the Oni team.'' | ||
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==Development== | ==Development== | ||
[[Image:1998 Konoko.jpg|thumb|The early version of Konoko had what we would now call "SLD markings" under her eyes. In this low-resolution trailer, the markings merged visually with the eyes, making her eyes seem enormous.]] | |||
Work on Oni began in 1997 when Bungie decided to found a second studio, Bungie West. The concept for their first project was devised by Brent Pease and Michael Evans, whose primary influence was the animé film [[wikipedia:Ghost in the Shell (film)|''Ghost in the Shell'']]<ref>Pease discusses his role as Oni's creator and GitS' influence on the game [http://oni.bungie.org/special/part1/brent.html here].</ref>. Pease and Evans had been working at Apple on 3D game technology, and so their first step was to begin work on the engine, gradually hiring employees to produce concept art and author content for the game. The name "Oni" was originally intended only as a code name during development; Pease intended it to be a reference to their inspiration, believing its meaning to be "Ghost"<ref>The meaning of "oni" is usually given by those familiar with Japanese myths as either "demon" or "ogre". Pease explains the origin of the code name [http://oni.bungie.org/special/part1/brent.html here], and seems to still think the word means "ghost"; however, Hardy, his eventual replacement, indicates [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 here] and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=18292 here] that he understood "oni" to mean "demon" and had re-written the story with that in mind.</ref><ref>At one time during development, the name "Mnemonic Shadow" was considered. (http://marathon.bungie.org/story/newjan-feb01.html)</ref>. | Work on Oni began in 1997 when Bungie decided to found a second studio, Bungie West. The concept for their first project was devised by Brent Pease and Michael Evans, whose primary influence was the animé film [[wikipedia:Ghost in the Shell (film)|''Ghost in the Shell'']]<ref>Pease discusses his role as Oni's creator and GitS' influence on the game [http://oni.bungie.org/special/part1/brent.html here].</ref>. Pease and Evans had been working at Apple on 3D game technology, and so their first step was to begin work on the engine, gradually hiring employees to produce concept art and author content for the game. The name "Oni" was originally intended only as a code name during development; Pease intended it to be a reference to their inspiration, believing its meaning to be "Ghost"<ref>The meaning of "oni" is usually given by those familiar with Japanese myths as either "demon" or "ogre". Pease explains the origin of the code name [http://oni.bungie.org/special/part1/brent.html here], and seems to still think the word means "ghost"; however, Hardy, his eventual replacement, indicates [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 here] and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=18292 here] that he understood "oni" to mean "demon" and had re-written the story with that in mind.</ref><ref>At one time during development, the name "Mnemonic Shadow" was considered. (http://marathon.bungie.org/story/newjan-feb01.html)</ref>. | ||
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==Hype== | ==Hype== | ||
[[Image:1999 trailer opening.jpg|link=https://www.youtube.com/watch?v=YLZ2hJZvrmo|thumb|Click the image to watch the official trailer from 1999.]] | |||
The earliest online hype came from the existing Bungie community, particularly Marathon fans<ref>[http://marathon.bungie.org/story/newmay-june98.html Oni discussion] on the Marathon Story Page. Bungie fans first started talking about the newly-announced Oni (and the E3 1998 trailer) back in May-June 1998, unaware that it would not release for another two and a half years.</ref>. As the Oni project gained popularity, a dedicated online community emerged in the form of Oni Central and the {{OCF}}. | The earliest online hype came from the existing Bungie community, particularly Marathon fans<ref>[http://marathon.bungie.org/story/newmay-june98.html Oni discussion] on the Marathon Story Page. Bungie fans first started talking about the newly-announced Oni (and the E3 1998 trailer) back in May-June 1998, unaware that it would not release for another two and a half years.</ref>. As the Oni project gained popularity, a dedicated online community emerged in the form of Oni Central and the {{OCF}}. | ||