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m (Iritscen moved page DamageTypes to Particle damage types without leaving a redirect: Reader-friendly names are preferable to tech-speak ones.) |
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Warning: Even when all the criteria is met, the DamageType 6 - Pickup does not overwrite animations but always waits till the end of the target character's curent animation before it (the pickup) kicks in. So the effect of the DamageType 6 - Pickup can appear to be "delayed" if the target character plays some long animations, for example 60 frames idle animations. | Warning: Even when all the criteria is met, the DamageType 6 - Pickup does not overwrite animations but always waits till the end of the target character's curent animation before it (the pickup) kicks in. So the effect of the DamageType 6 - Pickup can appear to be "delayed" if the target character plays some long animations, for example 60 frames idle animations. | ||
[[Category:Modding information]] |