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Warning: Even when all the criteria is met, the DamageType 6 - Pickup does not overwrite animations but always waits till the end of the target character's curent animation before it (the pickup) kicks in. So the effect of the DamageType 6 - Pickup can appear to be "delayed" if the target character plays some long animations, for example 60 frames idle animations. | Warning: Even when all the criteria is met, the DamageType 6 - Pickup does not overwrite animations but always waits till the end of the target character's curent animation before it (the pickup) kicks in. So the effect of the DamageType 6 - Pickup can appear to be "delayed" if the target character plays some long animations, for example 60 frames idle animations. | ||
[[Category: | [[Category:Engine docs]] |